majesticAsFk's Recent Forum Activity

  • Ah yes! You are absolutely right, thanks so much guys. I'm sorry, I made some incorrect assumptions about family variables.

    This will save me no end of time

  • But this would have the same variables amongst all the objects in the family whereas I need variables specific to the object clicked, i.e it's name :\</p>

  • Thanks for the reply but this isn't what I'm looking for, unless I've misunderstood your source (also nice theme ).

    Here is an excerpt from one of my functions:

    I would like to add two instance variables per object, name and displayName and then do something like this:

    If clicking on family item:
      set lastProp to [selected] familyitem.name  
      Append [selected] familyitem.displayName
    [/code:2u3oi0ys]
    
    This would then cover all objects, or something similar so that I don't have to repeat my code 1000 times
  • Hi VonFirflirch , you've understood perfectly though sadly this doesn't work.

    I guess because at design time the editor doesn't know what inst. variables the selected object will have, though you would have thought it could look at common variables amongst family members

    Cheers.

  • At it's simplest level I want a function that will set a variable to one of the instance variables held within a clicked object.

    In my function I can tell which object in the family was clicked and change it's properties but seemingly can't access it's instance variables, such basic feature.

    I currently have a massive if block, i.e. if this object set this, but this is getting retardedly long and should be possible with just one event?

    Am I missing something, is this possible?

    Cheers

  • Sprite fonts are working ok for me.

  • Add a shortcut of your 'game' to your windows startup folder, it's in the start menu on win7 and below, bit harder to find on win8.

  • This looks really cool, can you apply a blurred depth of field effect to the 3d scene and use it as a background to a 2d construct 2 game?

  • Looks awesome digitalsoapbox ! There aren't enough local multiplayer games

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  • I'm also getting this on a simple block sprite I'm using to simulate water.

    (title updated)

  • My first time checking out this thread, some really impressive work!

    Love the art in purplemonkey 's Yonder (:

  • Making a mobile game I find my focus is constantly on performance and file sizes, struggling a bit I recently converted my project from sprite sheet animations to the Spriter SCML plugin and so I thought I would share my results.

    (For those unaware of the Spriter SCML plugin read on here: https://www.scirra.com/blog/119/spriter ... onstruct-2)

    My hope primarily was that I would get some increase in FPS, sadly this wasn't the case although it did stay consistent with sprite sheets.

    I did however get some really nice savings in project size, my levels typically consist of two main characters per level, each level was averaging at 96Mb and this was cut down to 54Mb, almost 50% and made a significant impact on load times.

    Additionally where I had limited animations to 18fps they are now silky smooth.

    Almost too smooth as I would be happy to sacrifice a few frames of updates for added performance but I don't think this is possible.

    As someone not accustomed to animating I found Spriter simple and easy to use (save as resized saved my life!), my only gripe would be that it can be a little buggy though it is, I believe, still in development.

    I don't know how many of you are already using Spriter and especially the SCML plugin but I'd recommend giving it go, for me it was worth the extra effort.

    Hope this was useful to someone!

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majesticAsFk

Member since 11 Dec, 2014

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