majesticAsFk's Recent Forum Activity

  • Ah excellent, great tip with the collisions.

  • I had the same issue before optimising assets. If you haven't already, make sure your images are only as big as they need to be - be really strict!

  • , Thanks Mike this has fixed it.

    (also sry for the double post).

  • Hey everyone,

    I've worked in the games industry for the last 8 years or so, working on popular projects such as the Crysis series, Dead Space etc.

    I'm looking to take my first steps into indie development with construct 2 and you lovely folk.

    Cheers, Dave

  • To find out what images are in the final build export it and look in the images folder.

    There are different levels of minifying, I can't say for sure which C2 uses but if a variable is never referenced it should be automatically removed. You could try find an example, open the js file for editing and search for it to see.

    [Note some minification will rename variables to shorter names too and not as you wrote them]

    Calculating the distance will be negligible, however displaying it every tick would have some impact, instead update it every second or so.

  • lucid seems to be broken for me with this scml and spriter 4.1, when I drag drop the file I just get a blank box.

    I downloaded your example file and it worked, re-saved it with 4.1 and sure enough just a blank box.

    Incidentally when the original file did work all the body parts were misaligned.

  • Save the project as a folder instead of a file, then if you use git etc. you can merge files together.

    https://www.scirra.com/manual/33/saving ... laborating

  • Thanks for the suggestion cacotigon

  • Impact font is not a web safe font either which means your mobile device is unlikely to have it installed and a default font will be used instead.

    There will be ways to use a custom font though I've not experimented with this yet (so long as you have permission to use it too).

  • I'm pretty sure this is not possible, sadly.

    It would have to be done through node webkit and not C2 in any case.

  • Assign it a bullet behaviour, can be in any direction and disable it when it's reached location.

    Remember to turn off rotation.

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  • I'm curious how publishing to iOS works, can you specify exactly which devices the game will be compatible with?

    For example, my game runs perfectly on ipad4 but far too slow on ipad2, can I only support ipad4+ ?

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majesticAsFk

Member since 11 Dec, 2014

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