david7457's Recent Forum Activity

  • Well a .capx would help alot lolz. Maybe just make a smaller .capx with that part. If ur afraid someone is gonna take ur idea.

    Plus everything is in Spanish..or Portuguese.. Can't tell the diff... So its def not helping in the English Forum

  • I think that's pretty neat.. Tried it myself and seems to work.

  • Seeing that if u have more than 1000 chars ur .capx file would probz contain alot. But Have it check If the middle Player is Overlapping the collision Sprite, and then attack if its overlapping. Are u using a Pin function For the Middle Sprite on the Collision?

  • Whazza

    Silly and temp fix. U probz thought of this. But try this and see if it helps temp.

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  • codah

    By chance have u seen my other post with my other issue lolz. Any idea on what I can do?

  • ??? Any way to fix the tilling multiple dirt at once? I want it to only do one at a time

  • Ok that works great... Another question if I can. When dirt is fully tilled. I press space.. and it drops seed right away. I dun need it to do that quite yet.. I need it to wait a bit after its fully tilled.. the after another press it plants. Right now it plants just as it gets fully tilled (You have to have hoe and seeds in inv to see what I mean)

  • Oh lolz

  • Trying to do that.

    Its not turning out the way I want. I want it to when a Item iz in my inv... and the player is over the dirt area. They can press Space, or click on a dirt spot and till. Only I want it to do it in 3 animation steps ... eventually it'll effect stamina etc. Anyways they have to till the sot 3 times b4 its fully tilled. Then u can plant. Itz in the .capx in Event Sheet called Game Events.. Under Tilling Group

  • Try saving it as a Project instead of a .capx. That'll give u a better idea

  • Bump.

    Edit its the Objects -> ItemGroup = "Tools" Toolnames.At(Objects.AnimationFrame)

    Bit. It changes Toolname to a Frame number.. Which always becomes 0. It need to be a String Text.. Hence ToolName lolz

    Edit2: Fixed it.. Had to set The Toolnames array width to 0 XD

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david7457

Member since 9 Dec, 2014

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