Hanson900's Recent Forum Activity

  • Interested in playing this if you put out a demo!

  • I'm working on a top down RPG and I'm wondering if i can use "scroll to" to follow my player but only move when the player leaves the 16x16 tile room, currently I'm using a large layout and I'm connecting rooms that are all 16x16 tiles but you can see into the next rooms if I use the standard scroll to behavior. the room fades as the player enters the door and is teleported so, no animation required just a simple snap to the next room would be sufficient. Thanks in advance!

    EDIT: the zone-camera capx didnt seem like it was what i was looking for either so just clarifying that.

  • That's what I have for my door at the moment.

  • Trying to do this with very little coding so like a when you overlap door teleport to next door,etc

    Door-1 to door-2 to door-3 to door-4,ect...

  • Thanks for the reference capx Stain, games moving smooth now!

  • yeah this is what im working with

    anyway i can implement something like that easily?

  • I'm trying to code movement very similar to Pokemon Emerald... not just the snap to tile movement but the smooth transition from tile to tile, I have the animations but nothing I try feels like Pokemon, I'm creating a dungeon style RPG and feel that that would be the best movement style for it since it 8-bit.

  • So i have a player that is stationary and the background slides to emulate running, the player cannot jump or move and i have birds that can spawn and fly overhead, i have a zone for them to drop eggs, some will hit the player, and some will not.

    i have it set so that the player is between X:177 and X:477 so i have this code which doesn't work oddly.

    If bird's X= Random(177,477), spawn egg on bird.X and bird.Y

    since the x's around the player are set wide, some will hit and others will miss but the code above isn't doing its function

  • Ramones Route worked but thanks for the extra input!

  • Thank you! I really hope they fix this soon.

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  • I've tried the route of giving the slider a local variable to do the same thing, no luck :/

  • Apparently This isn't working :/

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Hanson900

Member since 26 Nov, 2014

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