Hanson900's Forum Posts

  • Interested in playing this if you put out a demo!

  • I'm working on a top down RPG and I'm wondering if i can use "scroll to" to follow my player but only move when the player leaves the 16x16 tile room, currently I'm using a large layout and I'm connecting rooms that are all 16x16 tiles but you can see into the next rooms if I use the standard scroll to behavior. the room fades as the player enters the door and is teleported so, no animation required just a simple snap to the next room would be sufficient. Thanks in advance!

    EDIT: the zone-camera capx didnt seem like it was what i was looking for either so just clarifying that.

  • That's what I have for my door at the moment.

  • Trying to do this with very little coding so like a when you overlap door teleport to next door,etc

    Door-1 to door-2 to door-3 to door-4,ect...

  • Thanks for the reference capx Stain, games moving smooth now!

  • yeah this is what im working with

    anyway i can implement something like that easily?

  • I'm trying to code movement very similar to Pokemon Emerald... not just the snap to tile movement but the smooth transition from tile to tile, I have the animations but nothing I try feels like Pokemon, I'm creating a dungeon style RPG and feel that that would be the best movement style for it since it 8-bit.

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  • So i have a player that is stationary and the background slides to emulate running, the player cannot jump or move and i have birds that can spawn and fly overhead, i have a zone for them to drop eggs, some will hit the player, and some will not.

    i have it set so that the player is between X:177 and X:477 so i have this code which doesn't work oddly.

    If bird's X= Random(177,477), spawn egg on bird.X and bird.Y

    since the x's around the player are set wide, some will hit and others will miss but the code above isn't doing its function

  • Ramones Route worked but thanks for the extra input!

  • Thank you! I really hope they fix this soon.

  • I've tried the route of giving the slider a local variable to do the same thing, no luck :/

  • Apparently This isn't working :/

  • Not a bar sorry, just the text. with every level i would like to add an increase for the capacity

  • My game needs a HP Ratio like 20/20 is full health, 10/20 is half etc. i would like to minimize the use of text boxes and global variables as much as possible, im also wondering if theirs a way to do it with just one text box and one global variable. Thanks for your time guys!

  • yes, godville is a good example of what im going for, i figured out my issue, it was a name error in this case but i have no idea what was happening in the previous games. anyway i have a bigger problem to get working on X'D the damn code for my new game is gonna take ages lol. along with keeping it organized. basically their would be more of a comedic value to the game, the idea would be to have the gamer want to come back to see what the're going to do next. wish i could have a way to have him always doing something and when the player comes back his player has advanced further, but thats so far ahead of what i'm capable of.

    You can check out my progress here:

    Tinyurl.com/TravelersTale (IOS)

    Right now just the main menu and load menu no game play as of yet. that's in the drawing board stage :/