desjardins2014's Recent Forum Activity

  • not sure I understand correctly - you have a coin that a player gets it offers points ext and disappears.... correct? why do you want to bring it back when the level is complete...?

  • I have attached a capx for viewing... here the two things I'm attempting to figure out

    1) how I can utilize the store UID of the last sprite created to destroy it

    2) WHY when I click around does my tank not face me I have the pivot point center and setting angle toward hotspot

    any ideas here?? I notice the misc action to target object by uid but can't destroy it using that option...

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  • Hey guys quick question - I have an sprite being created when I click the mouse I'm capturing the UID of that object as the last one created and I'm trying to figure out how to on creation of a new one to first destroy the old one so that there is only ever one instance on screen... I have the uid of the last one made just cant seem to see where I can pick what to destroy?

  • Hi

    I'm messing around with the sample that comes with construct 2 on turrets and I have it working that way I want it too. Only thing I can't figure out is last few conditions I'm thought I was telling it to AS LONG AS turret.used (var) isn't = to zero to produce another one... subtract 1 when you use one... but it does subtract them but allows me to produce as many as I want despite the fact it hit zero after using 5 turrets???? can someone explain my misunderstanding on setting a condition with sub conditions. please and thank you

    EDIT - I DID REALIZE I TOOK THIS IMAGE BEFORE CHANGING CONDITION it's not > 0 it's set to NOT EQUAL zero

    I realize it would fire off if set to > 0

  • Playing on Galaxy S2 works fine for me and also on my tablet

  • Very neat - gratz on the certification approval...

  • Thats nice concept - build on road hazards ext could be interesting... nice work

  • Looks - great going to download at home and try it out...

  • the problem is that I can't get the sprite, or text object to position itself center screen from where the player is at that point..... isn't windowwidth and windowheight used to find the CURRENT window size??

    it's a side scroll platform so so say at the end of the level the part visible to the player how I find them dimensions and place the text center screen to that?

  • you should SO make a tutorial and explain all this step by step great concept for puzzle game and other things.

  • Hello All - I have attached an image for my project as you can see by looking at it GameOver is spawning way over at the start of the level.... I have it set to set position when player dies to WindowWidth - Self.Y) / 2 ext for both y and x

    by the time the player gets to the end of the level game over is no where in sight???

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desjardins2014

Member since 25 Nov, 2014

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