I have a level full of coins and the player has the ability to enter different layouts and return. I have an array holding 0 and 1s for each of the coins in the level but I do not know how I can destroy or remove a certain coin using its IID.
Why not make the coins persistent so when they disappear they stay gone when the player returns to the loadout?
Oh thanks, I should read into what all the behaviours do. But how would I reset a coins state to its original after the level has been completely finished?
not sure I understand correctly - you have a coin that a player gets it offers points ext and disappears.... correct? why do you want to bring it back when the level is complete...?
Well level 1 is made up of multiple layouts, if the player wishes to replay a level the coins and collectables should be reset but the coins shouldn't respawn throughout moving across the level 1 layouts.
So in the event the player restarts, dies past all lives the level can simply be reset and all assets tied to it will reset also... just use system -> restart layout
here hope this helps...
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r191 added an action to reset all persisting objects, that may be what you were asking.
Thanks but the persistent objects aren't reset on layout reset. Where can I find this action to reset them?
nvm I found it, thanks. Works like a charm now.