desjardins2014's Recent Forum Activity

  • ok so here how I finally got around this - all keyboard input is now tied to a boolean alive... when he makes contact with enemy boolean set to false and all input to animations is killed....

  • player is overlapping enemy is the last entry in the events... number#26 already?

  • ok well strange enough I was doing this on my actual project and the result was the above - however doing this on the sample I provided has the player not taking any input after he hits enemy... so what do I have in my project that is making him bounce back to life....

  • Ok so this did work to a certain point however it plays the death animation but still if I press left or right he jumps back up ( dont move) but gets into another animation position

  • Hey Guys/Gals

    I have attached a capx file for viewing.... something I'm battling right now in a game I'm creating is that when the player comes in contact with the enemy I have a nice little animation of him dying.... problem is and illustrated in this is capx is that if I keep pressing something after touching the enemy he simply goes into another animation and the game keeps going.. how can I have the dying animation play out then be done with the level restart the layout... I tried turning collision off after making contact but that in return drops the boss of the platform? if that makes sense thats what happen.... I tried setting up VAR's to track if he has been touched by the boss and if he has to enter him into a dying mode and if not he is in alive mode but that got messy... any ideas?

  • where I get the trigger once from?

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  • Hey all so I have a sprite setup to set animation to dying once contact is made with boss enemy - however if I touch anything after hitting him or still have arrow key down it just by passes the animation and starts running again... i have it like so

  • I tried the solid prior to asking and it did nothing different - i can't share says file is too big

  • Hey Korbaach so I get that point now I have made the changes to the player.Y<box.Y however given the same expression with changes I can still be jumping on the top of the box and it does nothing????? what am I missing...

  • Ok so implemented this and from my understanding this is saying " when the player comes in contact with the box object" - "Check to see first if at that time he is falling" - "IF he is falling, then check to see if he is ABOVE the box on the Y axis"

    If all is true destroy the box.

    when I play this - I can't get the box to destroy i'm standing on top the darn thing jumping and falling on top of it.. I'm clearly above it and clearly after jumping i'm falling

  • Hello I'm trying to figure out a way to check on collision first if the player is below it, beside it (right) beside it (left) or ontop.. I want the action to proceed only if the player is above the object and is landing... as if to be jumping down on it busting it open...

    makes sense?

    capx file would be appreciated for better understanding on my art

  • Oh thats perfect thank you very much

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desjardins2014

Member since 25 Nov, 2014

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