3DPiper's Recent Forum Activity

  • Thanks oosyrag

    How do you get the screen to 'snap' to the new view?

    Like if you only swipe across just over halfway, it will go ahead and finish and snap to the new view.

  • I have a layout that is 1920x480 and a window size of 640x480 for three total views.

    I want to be able to swipe from left/right to go to each view.

    Is there a built-in way to do this?

    Right now I have a sprite with scroll-to behavior and on each swipe or left/right button click I set the angle and bullet speed and have it move to the next view.

  • Ok, this is looking pretty good. Not 100% accurate to where the mouse clicks, but close.

  • Hmm.. Closer:

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  • I have a very simple top-down-view shooter where the shooter is stationary and targets where the mouse cursor is.

    When you click the mouse, the bullet grows and shrinks in size with the litetween behavior to simulate being 'thrown', like the arc of a grenade or water balloon.

    The effect works well now, but the distance is fixed based on the 'Duration' variable in the litetween behavior.

    I would like to have each bullet 'land' on the coordinates of the mouse when it is clicked, as well as adjust the size of it's "target" so short throws would have a smaller target size and longer throws would have a larger target size.

    How would I do that in this scenario, or am I going about this wrong?

  • I see several geometry dash tutorials on YouTube, but they are all in Spanish. The CC auto translator is useless.

    While I can get the gist of most of what is going on, is there a tutorial already in English?

    I'm going over all these tutorials with my kids. They play plenty of games, I figured maybe this would spark some interest if they knew how to make them!

  • My daughter would kill for this, she really wants to make a pokemon style game!

    [quote:22lig2zy]in editor you click on an object you'd like to connect while holding a shortcut key. A line is being created and you pull it with mouse to the object you want to connect it to.

    That sounds like the pick-whip in After Effects, a quick way to visually choose relationships between layers and data..

    https://vimeo.com/94981235

  • I sent you a private message

  • All of those look pretty static (well, I can't see the last one).

    Is there no way to decay the spring motion?

    Something more like this (I had to speed up the timescale so it would play properly):

    http://www.trinitifx.com/wip/Start_Bounce.zip

  • Gotcha.. Pre-rendered.

    Thank you!

  • In Stepmania, the UI elements 'bounce' as the come on the screen. You can see it in the first few secs of this video:

    https://youtu.be/1XdEoIAc9wo

    Is this pre-animated or built into the software?

    How could I do that in C2?

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3DPiper

Member since 22 Nov, 2014

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