3DPiper's Recent Forum Activity

  • The next post is up,

    it talks a little more about backward compatibility and shows some screenshots

    "We imported its Construct 2 project in to Construct 3, and as you can see it looks great "

  • Construct Cloud Computing: C3

    Now that the second post is up, it looks very evolutionary rather than revolutionary (maybe more posts will reveal amazing things).

    UI updates, simple scaling fixes, equations in boxes, etc.

    C3 is C2 online..

  • Great game! Works great on Windows Phone!

  • [quote:3vui5490]I'd tell her to stay away from the anthropomorphic stuff.

    Yes, so far she has only ever drawn for fun. It's just what she likes to draw.

    I work with clients regularly, and I understand you have to deliver their idea, not necessarily your own.

    Would a regular graphic design course be of value? Neither of the two local universities offer anything on game design etc.

  • Thanks for the advice guys.

    Here are some examples of her recent artwork. She free-hand sketches into Photoshop on her Surface tablet.

  • I have a daughter who is about to graduate high school. IMHO she is a very good artist, and wants to pursue game design and all the things that go with it (character design, etc). I am a self-taught animator and compositor and stay pretty busy freelancing. She wants to go to a college/university and get a degree in graphic/game design, and I say just learn what you need to just start marketing yourself now. Still go to school, but you don't have to wait four years to start 'working' in the industry. If you can deliver environments and characters that are animated and ready to drop into games (or illustrate children's books, etc), you can start working now! Or get a real job and just pursue this on the side for fun (ie starving artist)?

    Advice?

  • Well, I bet I am the only person who has read all 169 Pages..! My brain is overloaded.. "Do not have 'minimize' checked on export"..

    I can only hope Q3D will have better integration with C3 for a powerhouse of a game creating toolkit!

    They can call it "C3D"

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  • LiteTween to the rescue! What a great behavior!

  • AllanR,

    Your swipe2 version is sweet! I'd love to see how you did that, very smooth.

    This should be built into C2

  • I have modified the included Physics example. Instead of catapulting the pig, I want the pig to be 'kicked'.

    I have a sprite that represents the leg, and it pulls back correctly when you are aiming.

    However, once you release and launch the pig, I'm not sure how to 'swing' the sprite to show it is being kicked.

    It doesn't have to actually kick the pig, just swing the leg sprite and look like it does..

    Would this be better suited for an animation in the sprite?

  • It looks like I'm getting better results using LiteTween when I press L/R buttons, very smooth and eases in/out

    I would love to see a touch swiping example, though

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3DPiper

Member since 22 Nov, 2014

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