Baconizer's Recent Forum Activity

  • Congratulations!! Your game looks very good.

    Nice to see people still using CC.

    I really appreciate that. If you want to see a little more, there´s a guy who madea very long video:

    youtube.com/watch

  • This is a small game with no budget, it took me 4 months of work, and what I want is to get enough money to invest in making more games with Construct 3, nowadays I´m unemployed (so I know I can set high price for my games) and I find this my personal kickstarter, so winning 400$ or 500$ (that´s no proftiable at all) is all I need. Not so ambicious, just want to buy a couple of licenses...

  • I tried to be honest with my own work, I really made an effort designing, and Valve will also has something to say about prices, in fact, they have to approve your desire price.

    In this case it cost 3.99 $US you can check out my work at that link in the store

  • Hi everyone,

    The game is BEACH RULES

    I post the link to Steam Store in case you want to check it out:

    store.steampowered.com/app/768880/Beach_Rules

    Have a nice Xmas!!!

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  • OH, nice! And you have trading cards! thnx thats what a I wanted to know, this week I will do the buield and send it to Valve...will let you know

  • Thanks R0J0hound, using your example, I manage to fix the X position of the object to another object, base on the distance and speed of this last object.

    I calculated the distance between the points and divided by its speed --> var=(dist(start.x,start.y,end.x,end.y)/sprite.speed

    Then I put it into your 't' variable --> t=min(t+timedelta/var,1)

    I just post that in case of anyone want a leap distance/time instead of using a variable for the speed you use in the lerp.

  • I love you R0J0hound, I was stucked for a entire day with this in CC

  • I would offer myself for spanish translation, but there are several mates before me. Anyway, I´m here to help

  • OddConfection Thanks for the quick answer...

    I was counting on that, anyway the game itself will have an achievement system,

    but what I´m not sure if I will have to deal with some sort of steam_api.dll for some reason.

    The file steam_appid.txt shouldn´t be a problem, right?

  • Hi guys,

    I have a game released in CC, because I´m not a programmer, I just self-taught with Scirra´s stuff, and I don´t want to re-write the whole game again in Construct 2, anyway I don´t have the license for that.

    I know it will be very difficult to work with Steam APIs, but apart from that, will I have any other problem?

    I´ve already pay the Steamworks fee and waiting for the TAX to be checked.

    Thanks in advance for your time,

    If you want further information, or check about the game: twitter.com/CopperPick

  • You are too complicated mate. Try to find and learn something about object picking in construct and how it works:

    In this case:

    If bullet.object collides with enemy.object

    then {destory enemy.object}

    The only enemy.object that will be destroyed is the one that its collision has been taken into acount. In other words, despite you have 5 same enemy.objects in the layout, the bullet will only destroy the one enemy it hits

  • So...you want to go faster if you hold the stick to one direction, and go walking if your stick is closer to the center?

    As far as I know, you cannot check how far your stick controller has been pushed with the custom xbox controller object.

    I don´t know if there is a plugin or other useful stuff for that

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Baconizer

Member since 17 Nov, 2014

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