Baconizer's Recent Forum Activity

  • Dynamic lightning is always more difficult than it seems at first, you need skills on programming.

    I´m not sure how to achieve this, but, what about setting an array with black tiles, and then, turn their opacity by checking distance to player.

    A simple grid that can not only check distance to player but also check if its another object in it, for example, dirt or water or nothing, so you can turn the opacity in order of qhat is colliding

  • 7 years later, but I feel like I must answer this, maybe someone else end up here and this may fix their problems.

    If you are having family issues like this, it seems variables dont work properly, or any of your enemies in the family starts to behave oddly, anwser this question: ¿Are you using Platform Behaviour in those enemies? If so, ¿are you sure all the enemies in the family have the same Player assigned? Try to change all your enemies to be Player 10 for example, and run the game.

    This happened to me in the past, I delete a bunch of code and chacters, and finally I fixed that by changing all enemies to the same Player

  • I`ve found this in the forum, maybe an alternative to my problem, but link is broken.

  • Hi guys,

    I´m working on a fast-paced, run&gun platformer, players have to shoot fast and they tend to click outside window game. I tried to hijack mouse by setting its position to the center of the window (using Window object and so). Then I create a sprite I called "CustomMouse" and I did this to establish position:

    - CustomMouse x position: " clamp(.x+mousex-scrollx, scrollXLeft, scrollXRight)"

    • CustomMouse y position: " clamp(.y+mousey-scrolly, scrollYTop, scrollYBottom)"

    This works like a charm, but only if you keep moving the mouse, because it doesn´t scroll with the layer, mouse just remains in the last position it was when you moved, and I would like my CustomMouse also going along with the layer scroll.

    Any help is very appreciated, and you will gain a place in my heart and in the game credits.

    Thnx everyone in advance

  • That is quite good, I wonder how it works with a scrolling game:

    Position cursor X: Clamp(.x+mousex-scrollx,ScrollXLeft, ScrollXRight)

    Position cursor Y: Clamp(.y+mousey-scrolly,ScrollYTopt, ScrollYBottom)

    ????

    I´ve tried that, but you have to keep moving the mouse while scrolling

  • I´m so excited, Tenjiku Demo version is out, after long months of working.

    I want to ask you not only the "Vote for us" thing (what we still need it) but also, if you could take a little time just to commet me something...I´m a single developer, terrified, and your guidance will be very appreciated!

    I decided to go CC since I had not enough money to get the bussiness version of Construct 2, and I´m looking forward to get some benefits from this first game, so I can afford C2 and keep it up creating more games for all of you. This tool is awesome.

    I´m not allowed to post links, so I write it down. You can follow Copperpick Studio in Twitter and Facebook, and support Tenjiku in Steam Greenlight and Indiedb.

    THANKS IN ADVANCE FOR EVERYTHING!! We´ll keep in touch

  • INCREDIBLY USEFUL!!!

  • I did that with a simple variable.

    For example, you want to dash and stop walking if you hit left twice:

    if press Left

    {if variable "dash"=0

    {dash=30; and here put your stuff for walking}

    if variable dash>0

    {Here your stuff for dashing, like Megaman fore example}

    }

    That´s the basic routine when you press Left key, now you need COUNTDOWN for the variable name DASH the one that let you know if you hit the key or not, so go to "Every tick" and:

    if dash>0 {dash -=1;} -----> this substract 1 from "dash" and make it zero, so if you dont press Left key in that time, you wont be able to dash....

    I won´t attach a Construct 2 example here, but you can see what Ive done in my game.

    Hope that helps

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  • Sorry for not posting anything earlier, I´ve been really out because of work.

    My mother language is also spanish, maybe send a private and try to help you.

    Sorry again for being late!

  • I could achieve what I was looking for. I think is working pretty good

  • Thanks ROJOhound, as you say, it was a simple "wrong input". First time using construct, and i have old habbits from other programs.Get rid of the elses and put together everything better and now it´s working. I hope to finish this soon and upload for you to test!!! Has achievements to unlock and skins for the player, some of them very famous, like Ryu skin for example.

  • Uooo downloaded times are going up...i wonder if anyone fix it and take the game for him XD

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Baconizer

Member since 17 Nov, 2014

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