Baconizer's Forum Posts

  • Congratulations!! Your game looks very good.

    Nice to see people still using CC.

    I really appreciate that. If you want to see a little more, there´s a guy who madea very long video:

    youtube.com/watch

  • This is a small game with no budget, it took me 4 months of work, and what I want is to get enough money to invest in making more games with Construct 3, nowadays I´m unemployed (so I know I can set high price for my games) and I find this my personal kickstarter, so winning 400$ or 500$ (that´s no proftiable at all) is all I need. Not so ambicious, just want to buy a couple of licenses...

  • I tried to be honest with my own work, I really made an effort designing, and Valve will also has something to say about prices, in fact, they have to approve your desire price.

    In this case it cost 3.99 $US you can check out my work at that link in the store

  • Hi everyone,

    The game is BEACH RULES

    I post the link to Steam Store in case you want to check it out:

    store.steampowered.com/app/768880/Beach_Rules

    Have a nice Xmas!!!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • OH, nice! And you have trading cards! thnx thats what a I wanted to know, this week I will do the buield and send it to Valve...will let you know

  • Thanks R0J0hound, using your example, I manage to fix the X position of the object to another object, base on the distance and speed of this last object.

    I calculated the distance between the points and divided by its speed --> var=(dist(start.x,start.y,end.x,end.y)/sprite.speed

    Then I put it into your 't' variable --> t=min(t+timedelta/var,1)

    I just post that in case of anyone want a leap distance/time instead of using a variable for the speed you use in the lerp.

  • I love you R0J0hound, I was stucked for a entire day with this in CC

  • I would offer myself for spanish translation, but there are several mates before me. Anyway, I´m here to help

  • OddConfection Thanks for the quick answer...

    I was counting on that, anyway the game itself will have an achievement system,

    but what I´m not sure if I will have to deal with some sort of steam_api.dll for some reason.

    The file steam_appid.txt shouldn´t be a problem, right?

  • Hi guys,

    I have a game released in CC, because I´m not a programmer, I just self-taught with Scirra´s stuff, and I don´t want to re-write the whole game again in Construct 2, anyway I don´t have the license for that.

    I know it will be very difficult to work with Steam APIs, but apart from that, will I have any other problem?

    I´ve already pay the Steamworks fee and waiting for the TAX to be checked.

    Thanks in advance for your time,

    If you want further information, or check about the game: twitter.com/CopperPick

  • You are too complicated mate. Try to find and learn something about object picking in construct and how it works:

    In this case:

    If bullet.object collides with enemy.object

    then {destory enemy.object}

    The only enemy.object that will be destroyed is the one that its collision has been taken into acount. In other words, despite you have 5 same enemy.objects in the layout, the bullet will only destroy the one enemy it hits

  • So...you want to go faster if you hold the stick to one direction, and go walking if your stick is closer to the center?

    As far as I know, you cannot check how far your stick controller has been pushed with the custom xbox controller object.

    I don´t know if there is a plugin or other useful stuff for that

  • Dynamic lightning is always more difficult than it seems at first, you need skills on programming.

    I´m not sure how to achieve this, but, what about setting an array with black tiles, and then, turn their opacity by checking distance to player.

    A simple grid that can not only check distance to player but also check if its another object in it, for example, dirt or water or nothing, so you can turn the opacity in order of qhat is colliding

  • 7 years later, but I feel like I must answer this, maybe someone else end up here and this may fix their problems.

    If you are having family issues like this, it seems variables dont work properly, or any of your enemies in the family starts to behave oddly, anwser this question: ¿Are you using Platform Behaviour in those enemies? If so, ¿are you sure all the enemies in the family have the same Player assigned? Try to change all your enemies to be Player 10 for example, and run the game.

    This happened to me in the past, I delete a bunch of code and chacters, and finally I fixed that by changing all enemies to the same Player

  • I`ve found this in the forum, maybe an alternative to my problem, but link is broken.