Baconizer's Forum Posts

  • R0J0HOUND come at us, pleaseeee!

    Anyone at Scirra?

  • they did not spawn the coloured cirlces at the same time? did you try that about changing angle for every enemy?

    i have them juming randomly too here on my c, but when its more than one you should look at them very closely to see how tehy beging to get buggy. From animations hapenning in the states they are not, movement bugs, they cannot go acrros de vertexY of the player and they do sometimes, they supose to be attacking but spawn nothing....

  • Anyone check this? I´ve seen some downloads but no answer yet...I´m really mad about this, i think idoesnt work correctly

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  • I think this is a Construct BUG, no reasons for this not to work, it just messes up

  • I´ve got the same problem, try to look for my psot in this forum "Enemy AI goes crazy", i uploaded a cap file, you can spawn enemies hitting space, and watch how the behave,its really odd

  • Oh1 I´ve realize a picking issue. if you have several instances and the code: "if player.X>enemy.x (enemy.angle=0)" and "if player.X<enemy.x (enemy.angle=180)" not all the instance turns to the player, but if I use "for each enemy", then it begins to work properly. it is has to be that way? it is suposed for every enemy to turn around without the "for each" action right?

  • I forgot to mention the controls:

    MOVE: arrow keys

    ATTACK: D key

    JUMP: S key (in air ,press again for double jump)

    Ki blast: hold D

    Dragon punch: up + D

    Diving kick: in air, down+D

    Double punch: in gorund, down+D

    Dashing kick: hit twice forwards

    SPACE: spawn more enemies

    ENTER: destroy them

  • First of all, excuse my english level, it is not my mother language.

    I want to say hello to everyone in this site, sharing this hobby(?) of us. And thanks to peole on Scirra, Construct is a very useful and easy to use tool.

    Let´s go to the problem:

    A .cap file is linked above, this is a platform game, the character smoothly works with all the movements and states that I´ve addressed to rivate variables, can dash hitting twice, holding attack button, or even combining attack button and direction keys. Also my enemy, a little coloured cat, runs all his events correctly, states addressed in private variables also, BUT when i got two instances of the same enemy, the IA becomes crazy, and the more enemies I spawn, they weird it gets. It is supose for every enemy to get the value for itself, but instead of that, they share it. BUT (again) they not share every PV, and thats even more weird, for examle, the enemy decide when to jump in order to the value that private variable "wantjump" gets a random value every 10 ticks, they jump separatly, but the same case for attacking variable DO NOt work, when there are more than 1 enemy, they all attack at the same time, but jump randomly....

    I have read the whole Construct Classic forum, I have experience in other programs that I own and I´m also a grown man, 33 years old, but about to cry with this issue.

    Thank in advance for your help, I hope I attached right the cap