Sebastien's Recent Forum Activity

  • This is my Construct 3 Game Jam participation! <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    http://www.newgrounds.com/portal/view/694153

    TRIGLOID:

    A sliding puzzle revisited. In each level, select tiles by three, swap them by triangles.

    Reconstitute this way funny and WTF "retro pixel art" pictures within the time limit.

    Created by only one person (just me) for "Good Things Come In Threes" Game Jam.

    Warning: First playable version, no mobile or tablet optimization at the moment.

    More sacrifices, secrets, improvements, contents and updates are coming soon!

    Tips:

    • Be aware of the sound signals that may indicate whether a piece of the puzzle has been properly placed.
    • When all puzzles have been successfully played, a new random draw is made with less time. While waiting for some rebalancing and other game mechanics, the maximum difficulty is currently 30 seconds per level and there are actually 15 puzzles (to rework).

    Thanks for your feedbacks and votes, hope you'll enjoy it! <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">

  • This is my participation for the Game Jam! <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    The fresh submission is under judgement:

    http://www.newgrounds.com/portal/view/694153

    Enter the TRIGLOID: In each level, select three tiles to form a triangle and swap them to reconstitute fun and WTF retro pixel art puzzles within the time limit. First playable version, more details and updates coming soon!

  • Same questions here (french timezone near London).

    Well, I have understood all will be fine for 24++ hours.

    But what about judgement approval on Newgrounds?!

  • Congratulations, very nice idea, concept and well executed!

    Sometimes triangle doesn't shoot but sound is played.

    I guess it happens as long as it is not well positioned.

    My game name is a bit similar but not submitted yet...

    Absolutely need r32 for "load file from (project) URL" works.

  • You can be reassured: cursor appears outside but not on my screenshot.

  • Thanks to you too Ken500!

    Mmmh... Ok, I understand better the concept. Nice idea but - in my just humble opinion - I'm not sure it's the better gameplay and design way for your game. For many reasons and especially because how to know where the click/touch area is without full screen? To complicate things further and for example, my workspace is multi-screen, so the cursor can be lost even beyond the borders.

    Could you tell us why the game is awaiting validation?

    Is there a (short or long) waiting period on Newgrounds ?

    Or are first votes enough to appear with the "C3jam" tag?

    http://www.newgrounds.com/games/browse/tag/c3jam

  • Hello and good luck for this jam participation!

    I hope to achieve this goal to sleep a little.

    Just one thing: the mouse cursor disappears.

  • Thanks for the tip bigcatrik, I will test after a little rest.

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  • Ok and thanks "don't quote" AuShadow !

    Well, if that's the case it's good news for those who try this adventure and ready to shell out.

    For my part, I have bugs and slowness, C2 remains much faster, I see it only by logging loops.

    And with cloud saving, delays are tiring (CTRL+S addict), can't wait for a real native version!

    Despite small embarrassments, it remains a superb framework with a true effort of modernity.

  • Hello Chris,

    I suppose that you have to create an account on newgrounds.com

    This seems to be enough for various publishing features access.

    Other details should follow to link projects to the Game Jam.

  • Hi everybody!

    What will happen after the beta end and this Game Jam?

    I wonder if we'll keep control over our projects or not.

  • OMG, thanks for the information oosyrag and everyone! I missed several epidodes.

    When I think back to all the time spent to realize kind of this coupled with procedural.

    I will have to look at it more in-depth when I have a little more time in front of me.

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Sebastien

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