HessamoddinS's Recent Forum Activity

  • Same here! I'm really impressed at how fast they were.

    I'm having some trouble setting up my game though and I'm not sure if I should just wait, or try to contact somebody. Do you mind if I send you a DM?

    I actually don't have an Xbox yet and my game is in early development so I haven't worked with Visual Studio yet.

  • great thanks for posting... keep us posted on how it goes..

    how far along is your game?

    I have done everything and my game concept got approved, now just working on the game itself and waiting for Scirra to add Xbox Live features to Windows plugin.

  • Hi everyone

    So more than a month ago I applied for IDads@Xbox and I decided to share my experience for you to get a better idea of the program.

    First of all you have to apply here: http://www.xbox.com/en-CA/developers/id

    After around 2 or 3 days they will contact you and give you information about the process and send you an NDA to sign (to protect your ideas and theirs).

    After signing the NDA then they will send you a form to complete which is about the concept of your game, it's a really long form that asks everything about your game.

    After completing the form, you have to wait for them to review it (they says it takes 13 business days but mine took around a week)

    Then they will email you about your concept approval (if they approve your game concept) and tell you to wait around 15 business days to complete few agreements which let your to release you game for Xbox One and Windows 10 and get access to Xbox Live documentations.

    It is really simple and they are really supportive. I hope we see a lot of Construct 2 games on Xbox One soon.

    if you have any questions feel free to ask

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  • the problem is it makes the movement look bad for a second, for example an object is moving suddenly it stops for 0.5 second or skip few steps which make the game not look smooth

  • Hi

    So I have noticed some sudden frame drops in games that is really annoying.

    for example we have a really simple game which frame rate is 60 but sometimes its frame rate suddenly drops to 57 for 1 second and then comes back to 60.

    Is it a common issue or my computer has a problem?

  • oosyrag ryanrybot

    Thank you guys for your examples they really helped me

  • something like this

    sqiddster

  • You are looking in the right direction, effects were definitely used for that game.

    You'll need to experiment a bit on your own regarding layering effects and sprites to get the effect you want.

    Assuming what you mean by a wave as in having the effect spread from a point rather than the entire screen, remember you can use effects on individual layers or objects as well. If you also use blending modes, you should be able to get the overall effect you are looking for. (Use the wave effect on a sprite with blending, then increase the sprite size to grow the wave.)

    https://www.scirra.com/manual/146/effects

    can you make a capx?

    I have tested a lot of ways but I couldn't make something similar to what I saw in that trailer

    Thank you

  • Hi

    Is there anyway that we can have better anti aliasing on shadow casts?

  • Hi

    I'm making a game and I have used Lights and Shadow casts behavior a lot in it and there is a problem.

    The shadow that an object cast is in a layer that the Light is, I have to use a lot of light object for different objects because I dont want some of my objects to be behind shadows in certain areas and my project is just full of unnecessary Light Objects. It would be great if there was an option that we could change the shadow layer to the layer of the object that casts the shadow.

  • So I kind of don't like my solution, it's not pretty enough

    So if you have a better way to make pulse effect (kind of like a wave) please share it here

  • HessamoddinS good luck! you should make a WIP Thread for your game..

    Thanks, as I mentioned I'm not ready to make the game public yet but I will do it when I get further in development

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HessamoddinS

Member since 4 Nov, 2014

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