HessamoddinS's Recent Forum Activity

  • > this is great.. my game isn't ready to deploy, but would love to know if others are moving forward with this... maybe we can setup a thread somewhere that talks about deploying to Steam/Xbox/WiiU etc...

    >

    I think this is a really good idea. Perhaps even community adjusted tutorials as well (for those with the rep), so that there are repositories of knowledge with easy access, instead of having to google search the forums...?

    I have applied for idupo@xbox but Im waiting for their answer, they wanted the game concept and I sent them but because Im still in early development I didnt have really good screenshots and video so Im not sure if they approve my game concept but if anything happens I will share here

  • Ashley Thank you for your answer and the great support

  • Closing as won't fix: because the objects are solid, it's the job of the 8 direction behavior to prevent itself from ever overlapping with the solid objects, hence the collision event should never fire. I don't know why it does destroy on two of them, it shouldn't on any, but this is definitely not something you should rely on.

    The workaround is obvious: there's no point making an object solid if it is destroyed as soon as you touch it, so just remove the solid behavior...

    but what if I need an object that be solid for object x and when collide with object y, object y destroys?

  • Hi

    So Xbox one is now being supported by Construct 2, but there is something I want to know.

    If we apply for idasb@xbox and we get accepted, how we should add support for achievements, leaderboard and other Xbox Live features?

    Are you going to make a Xbox Live plugin?

    Thank you

  • Problem Description

    We have some solid objects out of the layout that if the player hits them, the player should destroy. One of the objects is at top of the layout, one at bottom, one at left and one at right. When the player hits the solid objects on top and left, it destroys but when it hits the solid objects at bottom and right it doesn't destroy. when the objects are not solid the player destroys but when they are solid, the player doesn't destroy when it hits the solid objects at bottom and right.

    Attach a Capx

    http://s000.tinyupload.com/index.php?fi ... 3824240600

    Description of Capx

    There is a player object that you can control, hit the top, left, bottom and right to see the results.

    Steps to Reproduce Bug

    • Hit the top and the player destroys
    • Hit the left and the player destroys
    • Hit the right and the player doesn't destroy
    • Hit the bottom and the player doesn't destroy

    Observed Result

    The player doesn't destroy when hits the right and bottom

    Expected Result

    The player must destroy when hits the right and bottom

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • NW.js: (YES)

    Operating System and Service Pack

    Win 10 64bit

    Construct 2 Version ID

    r221

  • I figured it out myself but if you have a better solution please share it. Thank you

    Here is the capx if you want to check it out: (click on the screen and you will see the pulse)

    http://s000.tinyupload.com/index.php?fi ... 7093232885

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  • Hi

    I was watching The Next Penelope trailer that I noticed when the player destroys other cars a pulse effect get created with explosions that impacts on the background, like this:

    How can I make it?

  • Problem Description

    Shadow Casting does not work properly on scripts with high polygons.

    Attach a Capx

    http://s000.tinyupload.com/index.php?fi ... 7019621485

    Description of Capx

    Move around Shadow Casting objects to see the shadows.

    Steps to Reproduce Bug

    Move the Black object with arrow keys (Light is pined to the black object), around the Shadow Casting object and you would see the problem.

    Observed Result

    Shadow does not cast properly

    Expected Result

    Shadow casts properly

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • NW.js: (YES)

    Operating System and Service Pack

    Win 10 64bit

    Construct 2 Version ID

    r211 Stable

  • The last part of https://www.scirra.com/tutorials/4981/s ... den-player has what you are looking for

    Thank You

  • Hi

    I want something like the image below:

    so when I move the Blue sprite toward the black area, the animation changes to Red.

    Thank you

  • Hi

    I'm making a game in which I use a lot of different musics and I have to use fade in/out a lot on the musics and sounds. I found this topic and used the tutorial but it's not really helpful for a game that uses a lot of musics, so if you can add fade in and fade out actions to the plugin, it would make my job and others a lot easier.

    Thank you

  • scirra.com/tutorials/73/supporting-multiple-screen-sizes

    yeah i have read that before, but my question is not related to that article.

    The thing is I want to make my game native 1080p but I'm afraid people with lower resolutions would have problem running the game, because downscaling would put pressure on the device.

    but I don't know if my logic is right or not so I'm asking if i have to make my game 1080p or 720p with 2x scripts size.

    Thank you

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HessamoddinS

Member since 4 Nov, 2014

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