Cybergod's Recent Forum Activity

  • Hello all.

    Been trying to figure this one out without success.

    I have a couple planets on layout1, they have all multiple values set such as planetname, planetsize, planetpopulation etc. I have a planet information menu on layout5. Now, if mouse is over planet Earth I would like the planet info menu from layout5 to pop up, appending onto the texts on the menu such as Planet Name : planetname of mouse over etc, etc.

    Or do you have to make multiple menu's unless you keep the menu in the same layout?

  • Thx.

    Yes I have been reading through Tuts as well as Manual all the info on Layouts, Layers etc etc etc. But what Im saying, being an old C/C++ coder, when we coded in C++ everything was laid up such as graphics routines in one include file and keyboard and mouse in another include file, etc. then included into the project.

    Im playing with these layouts, event sheets and layers thinking maybe that is equivalent to C++'s OOP but I dont think it is.

    Reading through all this you should easily be able to make a project on a couple layouts with different layers and just call the layer or make it visible or do you HAVE to physically call that layout first. Reading the forums a lot of people have similar problems with the layers, layouts and events, and I mean a lot of people.

    Anyways enough of my ranting here, I will go look at your suggestion and thx for taking the time to look at the problem.

  • Can anyone tell me whats going on here pls.

    https://www.dropbox.com/s/v4ht3srwxohld ... .capx?dl=0

    As soon as you press the button to show the UI its like UI layers ontop of everything and you have no control yet its invisible still hehe. Been trying to figure out the layouts system and I dont think it works as its supposed to.

    Simply you should be able to make 3 layouts, main, control, ui

    Then some layers, background on bottom, player then ui on top.

    Instead of GOTO LAYOUT your supposed to be able to MAKE LAYER VISIBLE but it is not working.

    In every single project I have MAJOR issues with layers and visibility etc. ALWAYS something that kills the layers.

    Also is there a GOOD information on how layouts and controls should be handled with Construct?

    What I mean with this is do you use 1 layout for the entire game or do you make the game more structual such as 1 layout for main menu load and save etc, 1 layout for game controls, movements etc, 1 layout for effects, graphics etc, 1 layout for other items and so forth???

    I have found NOTHING that really gives you a good understanding of larger projects if you like. Everyone is "Do the tutorials" well almost EVERY tutorial is like 1 layout!

    Any recommendations pls.

  • Hrm ok trigger once interesting but If I wanted the door to close after he passes, trigger once will not be an option I was thinking something like on collision, open door then when player is not in collision, close it again by either playing the animation sequence backwards if doable or maybe making a new animation sequence?

    Thx for your help so far korbaach...

  • Ok, am having a new problem I can not figure out.

    https://www.dropbox.com/s/9bhlc3gp9qmk1 ... .capx?dl=0

    When the player box collides with the door, the door animation should start at ANIMATION=0 and run through animation to ANIMATION=7. It should also play a sound.

    What is happening is that I run the player into the door and NOTHING happens. I can not seem to debug the issue either. Any help appreciated pls.

  • I see a huge problem with this Signaling server thing. First of all, your locking down people to ONLY use your signaling server and it's communications protocols. Secondly, in LAN environments this may cause issues. What if I would like to have a turn based game. A player connects via internet to a "Game Server" which in reality is a database with sockets, that saves all the data from the players gameplay. Also how about an MMORPG, how would this be made in Construct 2? Im not saying a 1000 user game but usually gameservers keep the hardcore data such as position points, character data, npc informations etc etc etc.

    Is there any way of running say your own game server with Construct 2 or are we basically locked down to Construct 2's rule?

    If there is a way to run your own gameserver database or however you see it, please let me know.

  • Yes just figured it out myself LOL.

    Thx though.

  • Ok you guys are probably getting tired of my questions thus far <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile">

    https://www.dropbox.com/s/qjt80i0uspm4p ... .capx?dl=0

    I am trying to press button to go to different layouts, use the "esevents" as a sort of goto layout.

    Basically event driven game.

    Have a menu where you load, save, play, quit (all games have em)

    If play goto esevents this will load level1, hud, data etc (Sort of a game loop)

    Then head on over to level1 on layout, background etc. (Here is the visual level)

    Everything works dandy until I go to the level1 layout where you should play the game.

    It pulls the hud layout and puts it on top of everythign and just looks dumb at you.

    What or where am I going wrong here?

    Thx for bearing with me on my edumakation <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile">

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Is this what you are looking for

    https://www.dropbox.com/s/py06v3luwfeot ... .capx?dl=0

    It just follows the player and counts down to show its working.

  • Sort of but when the text just disappears and no debuging will even have a slightest hunch and when you search for UI or text disappearing problems on character movement you get a bit stumped. It must have happened to someone before me?

    And when you look for a problem trying to figure it out (new to this environment and model of game design) you can get frustrated. I come from a line of pure coding, not visual design so takes some getting used to.

  • Wow ok Im speechless. For causing a non debug fault the Construct team really need to look into fixing that problem. Thx for sorting out the obvious. Hopefully if someone else has this same problem it will be easily found.

  • https://www.dropbox.com/s/kghflvlc89t34tg/ui.capx?dl=0

    Ok as soon as I move, the X,Y location dissapears. I can NOT figure out what the heck is wrong, is it a bug???

Cybergod's avatar

Cybergod

Member since 27 Oct, 2014

None one is following Cybergod yet!

Connect with Cybergod

Trophy Case

  • 10-Year Club
  • Email Verified

Progress

11/44
How to earn trophies