Ok so Im working on a courier service game. Basically you start out with a small vehicle, you can purchase a contract with one of the many couriers in the city and hopefully grow from there. I was thinking of implementing car crashes, vehicle purchases, upgrade purchases, employee hiring etc. Am not planning on implementing everything at once but want to get a working alpha to test first. What do you guys think, good idea or scrap it hehe <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">?
Here is an animated gif of what I have so far.
https://www.dropbox.com/s/d86eghzv6j7ai ... m.gif?dl=0
The vehicle "Autonomously" <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile"> moves around the playfield whenever a random marker is placed. Once it reaches the marker "Supposed to be a deliver pickup" it will kill the marker object, wait for the next randomly created marker and head on over to it. Just a test so far but pretty cool stuff hehe.