Cybergod's Recent Forum Activity

  • You see, thats what makes no sense for me at all no matter how I read it.

    If Cargo=0 & RandPickupsSet=1 then Find path to and the little car should start moving.

    Then in Event 7 after the car has reached it's destination the pickup has been made and RandPickupsSet=1

    Or

    Do I need to subevent 8, 9, 10 under 7 for that to be like above?

    blackhornet Thank you for a reply.

  • Ok, I did some removing and adding, now I can not find why on earth this is not working for.

    After you create the MouseMark the vehicle should move to that location but as you can see, it gets to the very first action and just goes out for a round-a-bout or something. What am I missing? Please help.

    https://www.dropbox.com/s/ox3bl0e0zgenx ... .capx?dl=0

    Also, is there any good information out there on event sheets because nothing really explains the game loop such as C++ main() etc. Im just having a hard time understanding events and how the actions work even after reading it 20 times. My fingers are in Construct but my brain is still in C++ hehe.

    Thx all again!

  • > Ok so Im working on a courier service game. Basically you start out with a small vehicle, you can purchase a contract with one of the many couriers in the city and hopefully grow from there. I was thinking of implementing car crashes, vehicle purchases, upgrade purchases, employee hiring etc. Am not planning on implementing everything at once but want to get a working alpha to test first. What do you guys think, good idea or scrap it hehe <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">?

    >

    > Here is an animated gif of what I have so far.

    >

    >

    >

    > https://www.dropbox.com/s/d86eghzv6j7ai ... m.gif?dl=0

    >

    > The vehicle "Autonomously" <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile"> moves around the playfield whenever a random marker is placed. Once it reaches the marker "Supposed to be a deliver pickup" it will kill the marker object, wait for the next randomly created marker and head on over to it. Just a test so far but pretty cool stuff hehe.

    >

    Hmm, I can't see the image.

    Weird, does the dropbox link work? Not sure why my posts have issues sometimes, everything seems to work on my end sorry <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

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  • Ok so Im working on a courier service game. Basically you start out with a small vehicle, you can purchase a contract with one of the many couriers in the city and hopefully grow from there. I was thinking of implementing car crashes, vehicle purchases, upgrade purchases, employee hiring etc. Am not planning on implementing everything at once but want to get a working alpha to test first. What do you guys think, good idea or scrap it hehe <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">?

    Here is an animated gif of what I have so far.

    https://www.dropbox.com/s/d86eghzv6j7ai ... m.gif?dl=0

    The vehicle "Autonomously" <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile"> moves around the playfield whenever a random marker is placed. Once it reaches the marker "Supposed to be a deliver pickup" it will kill the marker object, wait for the next randomly created marker and head on over to it. Just a test so far but pretty cool stuff hehe.

  • Thank you everyone.

    LittleStain That is what I was looking for exactly 100%. Now I know how to continue my game Many thank yous.

    Now to figure out how to mark this thread solved...

  • I have to say also that a Print for event sheets and such would be a nifty little helper. Weird it has not been implemented since it was asked for, for a couple years now.

  • Basically what I want to do is this,

    1. Pre-mark a bunch of spawn locations on my map.

    2. If there is 500 spawn locations, I would like to random maybe 10-15 locations can create objects at a time

    3. The create on object should be random.

    I have been trying to figure out the best way to do this, I was thinking via UID's but does not seem like you can create object on UID's or?

    If anyone has any idea's, please share. Thank you.

    https://www.dropbox.com/s/x4575lcqw536e ... .capx?dl=0

  • Nice grames.

    Bl4ckSh33p, wouldnt it be better to make the game in English instead of German? Larger audience can play it. I know the " International Language" is French but the largest speaking population is English, as in most people know English on this planet

    Just curious, seen some incredible Indie's I wanted to play but one was in Spanish and the other in Chinese

  • Many thx guys. I didnt know about the wallclock or timer behaviour, just read about dt everywhere when you search for timer on forums hehe

  • So, sometimes you get stuck on these simple solutions, shows how much you followed along in Math class Anyways please help, Im seriously stuck on this one.

    I want to make a green line around 100 pixels long, a counter cTimer will start on 30 seconds. How would I go abouts making the line count down every step for 30 seconds until it is gone?

    Thank you in advance.

    Think you need to do 30/100 *10 - cTimer and remove that value from the line but am stuck here on the calculations Like I said I know its dead simple I just have a brain lock atm....

  • Will try the dictionary thx for info all and have a nice weekend

  • Ya but was thinking if there was a way to send local variables to another layout such as C++ you can send local varibles to other functions etc.

    Thank you for the reply XpMonster.

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Cybergod

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