Cybergod's Recent Forum Activity

  • Thx going to try snipping tool, free and comes with windows. I used Faststone Capture, very nice program can even scroll capture but its not freeware.

  • Can a feature to print the events and such out be implemented? Sometimes I like to just print out the events and read them on the side or compare to other sheets etc. etc. Was just thinking if there is a way or if you can save the files somehow and print them out?

  • Welcome Home I say I think C2 will prove itself quite a good software package and with all the user add-ons and such, you'll never run out of cool effects.

  • https://www.scirra.com/tutorials/594/bu ... terface-ui

    This one here might be of some help to understand the whole thing about layers and global and such. Glad to heart you fixed the problem.

  • When you select the buttons on the properties bar have you set them to global in the operating layer? Probably a given but still may be missed.

  • The best thing is these forums for help. Posting your .capx many forumers here will and can help you. I have noticed Construct 2 is especially hard if you come from a C++ background where you want to make all your functions when C2 already has most of them built in, just a matter of finding them.

    I have posted many "idiot" questions just because I didnt know C2's name for the function. What I have learnt as a beginner is when you are working on your main project, have another C2 project up where you can test small functions such as character sprite fade on impact etc. etc. Then you can add the perfected function to your game/project.

    The hardest part is Frustration getting to ya, just hang in there, eventually you'll get it.

    Practice makes perfect! Boy would I love to kill whoever made that up

    GL Too ya.

  • Yes, I added persist behavior to the sand32x32 tile and that fixed the problem.

    I had to add the check for CheckLevelPaint because if I did not the program kept repainting the background tile constantly. Once I added a check if != 1 then run the array loop it worked good.

    Thx once again for the persist information. Its hard to go from C++ to this because you constantly want to 'write' the functions when they actually already exist hehe.

  • So does anyone have the slightest of clues as to why the main layout looses all information and resets it on return from another layout?

  • Oh and yes I have searched game layouts, save states, layout disappearing etc etc with no luck Is there maybe other resources for information or is this it, Tutorials, This Forum. Is there another community with more information?

  • I am going have 2000 posts in no time here!

    Ok here is the .capx

    https://www.dropbox.com/s/kgij7r3db6zpu ... .capx?dl=0

    What happens in my game is that when you enter the building a menu opens which is in a different layout because somewhere here on the forums they said use another layout instead of just using opacity, easier and cleaner. Please try it and see and thanks again for all the help to a wanna be Construct 2 developer.

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  • Hehe thx! I think sitting 6 hours here working on my project being a C++ coder I try to lean a bit to much on my C knowledge. Need to forget most of it when working in Construct 2.

    Thx again!

  • https://www.dropbox.com/s/41il5nvaje0gx ... .capx?dl=0

    This .capx file will create an array 10 by 10 and loop it out to the layout. What I am trying to figure out, reading boards past 3 hours, is to draw the tiles starting at position for ex. X=0 and Y=200.

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Cybergod

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