winkr7's Recent Forum Activity

  • Is it possible you are creating multiple dialogues and only seeing the top of the stack? The debugger might show that kind of thing? That is what I would check for next.

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    winkr7

  • Is dialogue a global variable right? You set it to 1 after the first call, is it getting checked somewhere? Show all your uses of that variable, that is where I would look first.

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    winkr7

  • I like the god rays one. It would nice with a few optional sparkles in it. Can you make one similar to god rays but more of a star trek directional tractor beam?

    Your work is great.

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    winkr7

  • Biim;

    The main point about RPG maker is their users don't ever finish any games and put them on Steam. They might fantasize about making a living writing games but they pay for a platform that doesn't require programming and has a very poor success rate at making you a game published star.

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    winkr7

  • Scirra isn't going to steal users away from Unity and Godot easily -- but they can get the RPG maker community easily. There are very few RPG maker based games out there and yet they have a great many users who only ask for a non programming environment -- with with with ... a decent set of starter graphics and sounds.

    If you say your strength is to make games without having to program then spending lots of time on tweaks to the JS script is a poor use of time compared to getting people who want to make games without programming with some packaged assets and solid expandable examples that do the dungeon crawl or space opera.

    It would take a month, some portraits and some tiles.

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    winkr7

  • Good work.

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    winkr7

  • You will want a a function for this. You probably want to tween all the layer opacities to zero. You will need a solid background (like black). When that tween is complete change to the new layout.

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    winkr7

  • You should have two image points on your sprite. The first, which started with the name of origin and you probably didn't change the name, is the 0 image point about which you rotate. The second image point (which we will name gun) is not located in the same place as the first, it is on the gun. You have to move the image point gun (or 1) to the gun.

    when you create the bullet, create it on the gun image point, not the origin image point. It looks like you are still creating the bullet on the origin.

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    winkr7

  • You need to add an image point (in the sprite editor) to the sprite, and spawn the bullet at that image point. The image point you have is probably called origin and it will rotate around that image point which you can adjust.

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    winkr7

  • I think group efforts that end with a useable addon of some kind are interesting. Like a hex based instead of square based tile system.

    But I am not interested in what you have suggested so far.

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    winkr7

  • Put a physics fixed solid type square sprite on each side of your layout so it is right at the edge on all 4 sides.

    works for me.

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    winkr7

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  • Why not give the user three choices, small, medium and large -- then switch to whatever size they wanted as a preset layout?

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    winkr7

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winkr7

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