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long ago I think of creating a game with movement similar to sonic, I tried using a tutorial similar to the game "airscape",
https://www.scirra.com/tutorials/273/ho ... tformer/en
https://www.scirra.com/tutorials/333/gr ... tform-game
but the method used requires several objects to control the angle of gravity of each specific platform. This greatly complicates the control of the amount of objects in the scene and the complex layout of layouts in a practical way. Your method seems much simpler. Well, being honest, sounds easy, but the truth is, I'm not such an advanced developer.