vubidugil's Recent Forum Activity

  • I have several identical objects, I would like all sprites with a frame other than 3 if they were stuck in the position and angle of the single sprite with frame equal to 3

  • I'm having trouble comparing angles using the native expression of C2 "angle ()". When I compare angle between 2 objects and the value obtained is greater than 180, C2 returns negative values. Thus, the angle 181 becomes the angle -179. How to solve this problem?

    CAPX drive.google.com/file/d/1-o2Wz7imqoB8Iojv8Vg2_hzFN-9LHSte/view

  • i think your axis calculation is kind of useless because the controller object has a deadzone property, it would work better to use that instead and let the user modify it

    I used as a reference my 2 generic controls from different manufacturers. C2 could not register the input of any of the directional Dpad commands. In these controls Dpad only worked for Axis. In the annual Gamepad plugin measures as the default value of the dead zone equal to 25. With Xbox control the dead zone comes close to 20, while the generics, both have the dead zone at 0.3

  • Hello guys!

    can you help me?

    I'm creating a default setting for the generic control and xbox.

    drive.google.com/file/d/1eTz9OxfcVXq39rjktpu0_feXQWf1-UCA/view

    I set up my game using these events, I would like your help to know if everything works correctly.

    Please open the link below and test with your preferred control, and leave your comment if the directional response to your command.

    armorial.netlify.com

  • I'm having trouble creating a tilemap system used to display a minimap.

    I'm running away from the example of minimap that use a scaling down (sprite.X / 10, sprite.Y / 10)

    madameberry.com/post/144865649520/construct-2-minimap-tutorial-part-1-setup

    I found a great tutorial that explains how to make a mini-map, but my project has very large areas which makes it difficult to create many objects and manage the scenery.

    Is there a way to map the character's position without the need for multiple objects?

    My project armorial.netlify.com

  • https://armorial.netlify.com/

    I'm developing an independent game with the goal of uniting the beat'en up and metroidvania genres. It is still in the initial phase but it is already possible to have an idea of ​​how the game will be, any criticism or suggestion will be of great help.

    Subscribe to Construct videos now
  • I was able to create a simple system using a tile map, using less than 10 events.

    download link to capx for anyone who cares

    drive.google.com/file/d/1ZaeXSHvL4onOBb2Gdlql1VxKeQ40v05s/view

  • I'm having trouble positioning objects according to multiple taps. Whenever two touch are pressed, once one of them has the lowest index and released, the touch count order is modified by affecting the correct positioning of the objects.

    I could not use touch.touchid properly, it works in the same way as touch.touchindex

    Any hint how to control the x, y coordinates of multiple simultaneous taps without affecting the order of the touches pressed when some other tones are released?

    my capx

    drive.google.com/file/d/14mWmBugZptE--cM-ZrotT5y9lC0HWv0s/view

  • Hello guys? Then in a click game, click on an enemy sprite several times to destroy it. It happens that the enemies move, and occasionally they overlap. At that moment they respond at the same time to the touch. I tried to use a "For each ordered" using sprite.Zindex in trying to validate the touch only on the object above in the z-order, but it did not solve. Can anyone give me a hint how to solve this question?

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  • How to rotate a layer without affecting the control commands?

    I would like to do a top dow car game, and rotate the layer so that the car always seems to move up.

    For example: When the car makes a right or left turn the camera will rotate in the opposite direction so that it appears to be horizontal.But without interfering in the command of the player, because after rotating the direction of the movements changes.

  • Thank you so much, you saved my life!

  • I have a map of tiles, forming an image of sea

    I would like to animate the tile map by modifying the value of each tile, if it is on the tile 0 change to 1, if it is on tile 1 change to 2 and so on until the last tile 24 changes to 0, but I am not able to compare from the current tile value.

    IMG

    drive.google.com/file/d/1Rdfj9nOPhEMZPbKykZ2aTXa1qgZGgv3C/view

    I took an example of capex that has a logic that is close to what I need, but the formula I have adapted is not working completely.

    IMG

    drive.google.com/file/d/1JYcR126k0MziRYe0mOaqeclf1Nk_5LD1/view

    C3p

    drive.google.com/file/d/1skwuMUtZgmncIr1dXVZTFBCovkIpxD8B/view

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vubidugil

Member since 12 Oct, 2014

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