Variable RADIUS=200
Variable myAngle=0
On every tick
Add 1 to myAngle
Sprite set X to (pivotSprite.X+RADIUS*cos(myAngle))
Sprite set Y to (pivotSprite.Y+RADIUS*sin(myAngle))[/code:1tqooqj3]
Thanks for the help, I do not know if I did something wrong.
This is the result I'm getting. the sprite2 rotating around the pivot point (sprite1) and not rotating in the coordinates as the point of origin.