Chadori's Recent Forum Activity

  • Would it be preferable to include support for setTimeout() if requestAnimationFrame() wouldn't get us support for limiting fps? At this point, I think it is worth it.

    The cons of not using requestAnimationFrame() are tolerable compared to working around the uncontrollable application fps, especially on mobile. Unless you recommend us to only make simple games.

    It is so easy to skip frames in Construct 3, especially since the event sheet already has a huge overhead than JavaScript. Having a 120Hz mobile phone, that leaves us little processing time per cycle, it's not farfetched to think that it could only take a For each condition in a RTS game to create phantom stutters on runtime. Especially since it is already hard to optimize smoothness for a 60Hz mobile phone.

  • Hi sialifecom, upon checking everything seems to still check out.

    My best guess is that you haven't configured your Xcode application or haven't updated updated to the latest version, which is required by Construct 3, especially with SDK integrations like ad-networks.

    If you need realtime technical support, please kindly visit our Discord server.

  • Hi everyone, sorry for announcing too late. Support channels are on halt until Nov 03, 2022. Thank you for understanding.

  • The first method I mentioned doesn't require another Construct 3 plugin, that is just an automated way to do it in your build outside the Construct 3 Build Service if you do not use a Construct 3 plugin.

    Now that I looked at your linked snippet, that's exactly what the Cordova plugin does.

    However, if you plan to modify your Android Studio project directly, you can look for the line com.google.android.gms.permission.AD_ID in the AndroidManifest.xml and remove it.

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  • You can remove that through a Cordova plugin: chadori-mobile-ad-families-programs, you just insert it in your config.xml through Cordova project export.

    If you have the Construct Master Collection, you can do this automatically by adding the object Mobile Advert Families Programs.

  • Release 42 - Stability Update

    Hi everyone, there is a new important update for the Construct Master Collection, please click here to read the release note and download the update.

    There are important bug fixes and SDK version updates in this new release for the Mobile IronSource Collection, Google Admob Collection and Mobile Master Collection, if you have updated to either Release 40 or Release 41.

    We also have a new plugin in the collection.

    Thank you.

  • Hi Ashley,

    Would it be possible for us users to know how sprite-sheets are grouped? I've tried looking around however it seems there isn't any technical guide or documentation to how it exactly works yet. (If there is one already, please kindly reply a link.)

    Currently, I have found out by looking around in the forums you mentioning that images are grouped based on their placement in layouts. Does this apply to global layers as well? And, how does it work? I've also noticed that images that exist in separate layouts still end up grouped together, does that mean the layout placement grouping is only for prioritization and still allow separate layouts when there is space?

    I'm interested in finding more about this feature, this would really be helpful in anticipating how images would be grouped in the project, thus knowing the proper way to place images.

    Tagged:

  • Release 41 - Stability Update

    Hi everyone, there is a new update, please click here to read the release note and download the update.

    A stability update for the Construct Master Collection. A lot of important bug fixes especially for those who have updated to Release 40, improvement changes of plugins and of all existing demo projects, and twenty-one (21) new demo projects for both the Mobile IronSource Collection and Google Admob Collection.

    Thank you.

  • Hi everyone, I will be releasing a patch update very soon. It seems I haven't fully removed all the bugs in the latest update. Most are minor insignificant bugs, however there are major bugs with the Mobile Background and Mobile Consent plugins.

    I will release an update very soon.

    Sorry for the inconvenience.

    P.S. Both Mobile Background and Mobile Consent plugins still work functionally, you can still use them in your projects with no issues.

    However, there will be changes in the next update in order for them to work ideally as intended. Announcing just in case someone realizes the issue, rest assured it is already being worked on.

  • Release 40 - Milestone Update

    Hi everyone, there is a new update, please click here to read the release note and download the update.

    A major milestone update for the Construct Master Collection. A lot of bug fixes, changes, new features, documentation updates, and twenty-two (22) new Construct 3 plugins / addons.

    Thank you.

  • Hi, you should set it to Yes since we have already implemented the Advertising Id compliance. For more information, here is the release note.

    If you would like to opt-out (remove) the Advertising Id, for example if you plan to join Google Play's Design Apps for Families Programs, you can do that by inserting the Mobile Advert Families Programs object into your project.

  • Hi everyone, for those who need some specific plugins updated since I have kept some updates in queue lately, please kindly visit the Discord Community. I will be glad to provide the updated plugins in the queue for release.

    I'm afraid I cannot officially release yet since I have to batch the updates. However, I can make them available in the #next-release channel. I would just need some receipt for validation purposes in order to give the access.

    In any case, the updates should arrive soon in your download pages as soon as I'm finished with the remaining plugins to work on.

    Thank you!

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Chadori

Member since 10 Oct, 2014

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