Chadori's Recent Forum Activity

  • No, end of story.

    You shouldn't, I've already received enough emails from people looking for alternatives to Google Admob after getting banned, to make it concerning. And, it is no surprise why they get banned, when they do exactly what you are thinking of doing.

    Unless you plan to never have anything to do with Google Admob again, or plan to find an alternative to Google Admob, then I recommend reading their policies and restrictions. Because a Google Admob ban is lifetime, unless you appeal, which is not a walk in the park.

    It is your responsibility to learn this, even though Construct 3 or any plugin makes it easy for you to implement.

    If you do otherwise, then better read here because you will soon need it.

  • Hi everyone, sorry for stalling this, unfortunately it seems I was mistaken and I don't think this is as in-demand as I've thought.

    The Mobile IronSource Collection seems to be doing quite well already in terms of ad-revenue, and the IronSource SDK and its ad-network mediation SDK updates are quite stable for us now. Therefore, there is really little to no reason in making this yet.

    I'm currently focusing on other features that are truly lacking in the collection, especially for web and desktop, including their own monetization.

    Also, multiplayer/networking and documentations still need a lot more work, so I will have to focus more on those for a while.

    I'll get back to this once I finish the important ones first.

    I hope you understand, thank you!

  • Important Announcements!

    Hi everyone,

    Good day to you all.

    Sorry to disturb, but I have two (2) announcements that I think is quite important for those who implement in-app purchases and in-app subscriptions in their mobile applications.

    (1) PlayFab Receipt Validation Reminder

    Just a reminder to those who are using the Mobile Billing plugin for in-application purchases with PlayFab's Server-Side Receipt Validation. Please make sure to fill-in the Service account key in the PlayFab Console > Addons > Google, if you haven't already.

    If you already use in-app subscriptions with the Mobile Billing plugin with PlayFab's Server-Side Receipt Validation, then please ignore this reminder since this was already a prerequisite to integrating subscriptions with PlayFab.

    For those who haven't yet, PlayFab now requires filling the service account key since 2021, no longer only for subscriptions but also for purchases as well, to prevent the potential pending payment fraud which started in the Google Billing Library v3 and still exists in v4 as well.

    Notably, due the payment methods like Pay by cash which are adopted by some countries, like Indonesia and Malaysia.

    (2) Google's Receipt Validation Requirement

    Google now recommends the use of a server-side validator with Google's Server-Side Receipt Validation if you plan to continue implementing In-App Purchases and In-App Subscriptions in your applications. This is your only strongest protection and weapon to fight against payment frauds and abuse. The reason is related to the first announcement above.

    If you don't have one yet, it is fine since you have a lot of options. One of them are the following:

    1. If you use PlayFab, and if you also own the PlayFab Master Collection, you may easily use the Real Currencies plugin to validate purchases and subscriptions for both Android and iOS. The service is free if you have a PlayFab project, and the PlayFab service is also free for your project title's first 100K users, after that the pricing is scalable with pay-as-you-go, meaning pay only what you use.

    Reference: constructcollection.com/construct-playfab-realcurrencies

    2. There is also Fovea Billing, which is also quite easy to use, free for 100 receipts / month. Although, beyond that it is already paid, starting $9 / month for 5,000 receipts. However, it is still quite convenient to use, you only need to paste a validator url, and it validates purchases and subscriptions for both Android and iOS.

    3. If you are quite tech savvy, you may also host your own server to implement the Google's and Apple's server-side receipt validation. You can find this in Google In-App Billing and Apple Store Kit's official documentation.

    That's it, good luck everyone.

  • Hi Biim Games, by holding Alt while clicking Preview or Debug will launch an additional window instance every time, which works similar to your mentioned multiple browser window support in Construct 2.

    This is what I use to reliably and instantly preview or debug multiplayer games, compared to remote preview where the project has to be loaded each time.

  • Release 32.0 - Emergency Patch Release

    Hi everyone, there is a new update, please click here to read the release note and download the update.

    Bug fixes

    1. Mobile Billing
    2. Real Currencies

    This is an emergency patch release for the Mobile Billing plugin. Please update to this new version if you are using the Mobile Billing plugin version from Release 31.

    Thank you!

  • Release 31.0 - Progressive Early Release

    Hi everyone, there is a new update, please click here to read the release note and download the update.

    New plugins

    1. [New] Mobile IDFA - Construct 3 plugin to request tracking authorization and retrieve the advertising id, both the IDFA and AAID, for both Android and iOS.

    New features

    1. Virtual Currencies
    2. Real Currencies
    3. Mobile Billing

    Changes

    1. Virtual Currencies
    2. Real Currencies

    Bug fixes

    1. Mobile Billing

    There is (1) new important plugin in this release, with a lot of other important updates, so please check it out!

    Thank you.

  • Release 30.0 - Emergency Release

    Hi everyone, there is a new update, please click here to read the release note and download the update.

    New plugins

    1. [New] Mobile Facebook plugin to replace the previous one, with new features from the latest Facebook SDKs.
    2. [New] Mobile Facebook for Construct 2.
    3. [New] Mobile Billing for Construct 2.

    Updates

    1. Mobile Billing - Project documentation improvements.
    2. Mobile Billing - Improved server validation projects for PlayFab integration.
    3. Mobile Billing - Fixed a few minor background errors.
    4. Mobile Billing - Fixed a few description errors.

    There are (3) three new plugins in this release with a lot of important updates, so please check it out!

    Thank you.

  • Hi selmi007, I'm amazed by the timing.

    There is a new Mobile Facebook plugin for both Construct 3 and Construct 2, with new features including Facebook Audience Network tracking. I literally just recently released a new update, the update should fix that issue you are having.

    There are other new plugins as well, improvements and bug fixes, make sure to update all of your plugins.

    I have not finished making the official release note, but some should be able to download Release 30 now.

    Let me know if you still get issues.

  • Release 29.0 - Emergency Release

    Hi everyone, there is a new update, please click here to read the release note and download the update.

    New plugins

    1. Google Ads (AdSense)
    2. PlayFab Advertising

    Udpates

    1. Mobile IronSource Collection

    Changes

    1. Mobile Billing
    2. PlayFab API

    There are (2) two new addons in this release and an important update for the Mobile IronSource Collection, so please check it out!

    Thank you.

  • Hi Cascade Games, the deviation in performance might be caused by the Android System Webview updates, which happens every few days.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hi selmi007, a replacement addon is already in-progress and near of finishing, there have been some additional last minute requests others want included, but it should be released very soon.

  • Release 18.2.1

    Hi everyone, just a quick emergency patch for the Mobile Notification addon to support older Construct 3 versions, please click here to read the release note and download the update.

    Thank you.

Chadori's avatar

Chadori

Member since 10 Oct, 2014

Twitter
Chadori has 50 followers

Trophy Case

  • 10-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • RTFM Read the fabulous manual
  • x2
    Great Comment One of your comments gets 3 upvotes
  • Delicious Comment One of your comments gets 10 upvotes
  • Email Verified

Progress

24/44
How to earn trophies