Chadori's Recent Forum Activity

  • Pagr13, the subscription feature is based on Google's Billing SDK and Apple's IAP, which are both built-in the OS. No, you do not need additional sign-ins.

    I do need to note that since 2 weeks ago, our existing Mobile Master IAP's Android export currently only works with existing applications, as noted in the prior replies from ours. Due to deprecation of the SDK.

    However, iOS export is still up-to-date.

    A new and improved one, called Mobile Billing, is already in the testing phase, we are working on releasing it soon to replace the Mobile Master IAP, which will have new features included in the Android Billing v3 and iOS 14 Store Kit.

  • Hi Pagr13, I think you mean GDPR, CCPA and COPPA compliances. Yeah, all of the addons have them implemented. These are most commonly required in advertisements and analytics compliance.

    And, all of these compliances are all required in showing advertisements.

    And, for children apps.

  • Hi CGamez, I'll look into it if I can make an early release.

  • Hi everyone, sorry for the delays with the upcoming new addons. We're still currently working on a new website for the collection to better document the new addons and their tutorials. Afterwards, we should be able to finish and release the new addons.

    Also, I would like to announce that we will be removing the website chat payment service and its discount promo, effective September 03, 2021. However, we will still keep the support channel active.

  • Hi khampol, personally I think Microsoft funding PlayFab is a great news since the service is now free for starter games, and there is now a new premium plan that offers scaling, where they only charge you based on your amount of service usage.

    Regarding hosting your own service, there is already a built-in Construct 3 object to do that, called AJAX, where you can connect to your own server, this is all manual though since addons determining the design of servers doesn't make sense, therefore any addon is not necessary for this! Just adding more work, with no benefits. Also, since you are already writing your server-side, might as well use the scripting feature in Construct 3, to save time.

    You can find documentations of these implementations on the web, like NodeJS.

    However, recreating PlayFab features in your own server is incredibly difficult and time consuming, would usually require you a dedicated team to handling that, which is ironically significantly more expensive and time consuming than using any service. Although, if you can narrow down the features, it is possible in barebones.

    I don't think we would be making something like that any time soon. However, we do plan to add more game services like PlayFab, in the collection, in the future.

  • You guys should consider a more convenient way that customers can access updates or even make purchases. If I hadn't found a previously downloaded zip folder from months ago on an old pc with a link of this forum in the support file I would have given up trying to look and that would have been $199 wasted.

    Hi , we only have two platforms that we sell the collection, one is Itch.io and another is the Construct Store. Both of which require creating an account before purchase completion, so I'm sure you already have an account for either of the two. This is a required step since we frequently update the collection because of the volatile nature of some of the addons which require frequent changes.

    If you've forgotten your account, please go to the store you've purchased the collection from and click forgot password. Then, it will make you input your email address so that it can send you the recovery link to your email account.

    If you are using a months old version of the collection, we recommend updating it now! We often update the collection and we cannot assure optimal functionality if you do not use the latest released update of the time.

  • Announcement

    Hi everyone, the latest update of the Mobile IronSource Collection has been whitelisted. You should be able to build again with the Construct 3 Build Service, with the latest IronSource Android and iOS SDK versions including each ad-network SDKs.

  • I've finished the bug report.

    Hey klabundee, don't worry about it. 🙂

  • You can try to reproduce the issue by exporting as debug.apk, then using Chrome Android debugging feature.

    Here's the event:

    Here's the error, with Construct 3 worker mode on Android.

    I'll try to help by reporting this issue on the Construct 3 bug tracker.

  • > Hi, it's actually an Android worker mode bug. It cannot make AJAX requests currently.

    Mine is working.

    Congratulations, now try it on an actual Android device.

  • Hi, it's actually an Android worker mode bug. It cannot make AJAX requests currently.

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  • Hello everyone. I'm currently preparing to move to a new city, so I'll be pretty busy and scarce for the next couple of weeks.

    7-7-2021

    • Added support for multiple spritesheets (make sure all sprite sheet json files are in zip)

    Chadori it's definitely not supposed to work like that. I just tried it out, and it's behaving as expected and firing one time for each key. If you want to send me an example of a non-working project I can look into it.

    Hi lucid,

    Thank you for confirming, I think I can manage from here on. At least I now know it's working for the others, my Spriter projects are quite old, they might have been corrupted down the line. I think I can find the issue if I can compare that it's supposed to be working.

    Thank you, and also for the cool update!

Chadori's avatar

Chadori

Member since 10 Oct, 2014

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