Chadori's Recent Forum Activity

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  • LukeW

    Is that still an issue with the c3 runtime? And if so, would you suggest leaving it on all the time?

    It's the case for all Cordova apps, regardless of what runtime you use. Cordova builds hybrid apps, which Construct 3 uses to wrap HTML5 games for mobile.

    I suggest leaving it on during gameplay. But when on the menu, for example, you can turn it off. The plugin lets you choose when to lock or unlock.

    The ones throttling the performance are the device manufacturers, they filter out which to run their device's performance to its full extent and which to run idle mode, to save battery life.

    I tested this myself on a few devices. And I got a huge performance boost during locking.

    Not only that, if you wait for your application to reach a time that it goes idle mode when you don't use the plugin, it will have a huge FPS drop. Which is terrible for games especially realtime multiplayer.

    Though, this a device-specific case, not all devices have this. But I assume most devices that promotes battery life have this trick, which device manufacturers call smart battery, which is a feature, they're not wrong. But, it throttles the performance of Cordova games.

    Assuming for example 50% of devices have this 'smart battery' feature, you'd have 50% players not running your game on the full extent of their phone's hardware.

    As much as possible, it's recommended to run your games to the full extent of a device's performance.

    I had the slight concern that it would get rejected from the App Store if the screen was forced on. Sounds like that won't be the case.

    Nope, it won't. And it helps that you can just turn it on when you need it, for example during in-game.

  • Ohh that. Yeah, that plugin has been on the collection for a while now. The bonus side when you force it to awake is that, it forces the device to use its full performance.

    The performance part was the one I was truly after. This is because, as I've noticed, Cordova apps are sometimes performance throttled by device manufacturers to save up battery life because they assume Cordova apps are just office apps and didn't expect them to be games. Hence, this plugin forces them to use near full performance since the screen is on full. This is similar to Full Performance on a PC.

  • Tom I hope you've deleted the test game I've left there. I was about to delete it, but then it's already closed, haha.

  • macube

    The GFX-Plugin sounds very interessting for me. Thx

    Glad you like it.

  • Announcement

    Hi, everyone. It's been a while. I would like to announce that there will be 2 consecutive releases that will be held this month, it comes with tons of collection improvement, bug fixes and especially new features.

    Release 6.0.0.1 - Patch Update

    This will be released this August 07, 2019. This is a patch to the recent release 6.0.0.0 with fixes to the issues. And especially, major improvements to the collection itself.

    The progress can be seen here:

    github.com/ChadoriRebornXD/Construct-Master-Collection/milestone/16

    Stable Release 7.0.0.0 - Major Upgrade

    There will be new features coming this August 14, 2019, especially since the documentation website will release that day, so beginners can also use the collection without any hesitation.

    Also, we have a few new addons that will be added into the collection this 7.0.0.0 release.

    1. GFX Plugin v2 : The successor of the GFX plugin, this optimizes Construct made games and allows the implementation of performance settings into the games.
    2. Clock : The addon that implements time-management features, either local or time standards. Implements online/offline based last active session. Best used with the PlayFab Master Collection.
    3. Web GooglePlus : The addon enables GooglePlus authentication for the web platform. This is also usable for PlayFab Authentication via GooglePlus.

    The progress can be seen here:

    github.com/ChadoriRebornXD/Construct-Master-Collection/milestone/17

    That's all for now, happy game development!

  • If you can provide these details, I might be able to guess.

    1. Phone Specs / Android Version
    2. Game Screenshot

    Though, since you are at the point where you are asking if your events are performant. I don't think it's an event performance issue. So, I think it's just, you are using a phone that's either

    1. GPU-Blacklisted
    2. or, too old.

    I wouldn't worry about it.

    This is a good read about that: construct.net/en/blogs/construct-official-blog-1/optimisation-dont-waste-time-768

  • The Cordova CLI isn't a build service though. It's the actual manual build.

  • PhoneGap is the original build service. So, that's still the best one, Cocoon was the alternative.

  • Tom just noticed when I've clicked a game, there are no breadcrumbs or a way to go back without pressing the back button. Is that by design?

    I tried on mobile too, I know it's new so it might have not been done yet but it looks like it's already working alright on Android. Though, iOS has flickering problems and fullscreen button not working.

    Lastly, about the game iFrame on mobile. It made me login inside the game iFrame, even though I'm already logged in on the actual website.

    There were then 2 headers, one for the website and the second one was in the game iFrame.

    Although, it resolved itself when I also logged in the game iFrame and refreshed, just wanted to let you know just in case.

  • Looks cool. Though my first impression is that a dark theme would be a better match since this is for games, like the old Scirra Arcade.

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  • Would love to try it out! ✋

    Thanks.

Chadori's avatar

Chadori

Member since 10 Oct, 2014

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