Chadori's Recent Forum Activity

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  • Announcement!

    Updates on the upcoming documentation website.

    There will also be multiple project samples exclusive for the supporters.

    I am currently working on the documentation website and after that, implement each feature on the to-do list while working in maintaining the addons, like fixing bugs and improving usability.

    I hope with the documentation, even new users can easily learn the implementation of the addons from the release and forward.

    Support & Community Link

    Link: discordapp.com/invite/eS3HK88

    Happy game development!

  • Announcement - Website Development

    The Construct Master Collection documentation website sneak peek.

    I'm hoping to cover the documentation for each plugin here, sample projects accessible through an account.

    For both Construct 2 and Construct 3.

    That's all for now, have a nice day and happy game development!

  • Prioritized Development Plan

    For the development, I'll be starting with the following:

    1. Construct 3 :: Zero xml configuration
    2. Mobile Master Ads : New Mediations and remove depreciated ones.
    3. Mobile Local (Offline) Multiplayer
    4. Documentation Website
    5. Mobile Facebook : C3Runtime incompatibility workaround.

    This should be finished before or on July, hopefully.

    I hope the prioritizations are okay, also I am hoping to depreciate Firebase Master Collection 2.

    Since, I want to move to completely using PlayFab.

    I think others can do better maintenance for it than I can since it's hard maintaining 2 back-end server plugins at the same time.

  • Announcement

    I just graduated from my Engineering undergrad, I will now gradually continue the development and maintenance of the collection, slowly implement features from the #todo-list to the #next-release for temporary release until the next milestone , which can only be viewed by the supporters. And I will be then, on full work mode at the end of June, which is when I finish my papers.

    See you soon.

    For more info :

    Visit the Discord Server. discordapp.com/invite/eS3HK88

    Any update yet

    Hi, I created a server solution. The PlayFab Master Collection solves that, under the Construct Master Collection.

    Link : construct.net/en/forum/construct-3/plugin-sdk-10/construct-master-collection-139046

  • dop2000 A lot of only supported Facebook SDK versions were depreciated, including that one, 4.40.4. I can't tell which is which anymore, but when I get back, I could look it up again, but it won't matter since they are long depreciated and removed.

    A few confusion happened, but it became clearer that it's a Facebook SDK version conflict with the c3Runtime, somehow there is something being overwritten when the Facebook SDK is joined with the c3runtime.

    Now I remember, it was on the first week of May that we lost the last Facebook SDK version compatible with the c3runtime, all got depreciated and removed. Hence, the build error you get with the Facebook SDK version : 4.40.4. At that time, there were no supported versions available which were compatible with the c3runtime.

    Since new SDKs were released since then, maybe you can check the new versions after the 1st week of May and see if they work.

    SDK Versions

    github.com/facebook/facebook-android-sdk/releases

    Stable counterpart

    developers.facebook.com/docs/android/downloads

    Good luck.

    I will make sure to resolve this after I get back too.

  • dop2000 I wish I knew more, but this is the only library I used for Facebook from the get-go since it is supposedly complete for my needs in regards to Cordova.

  • In case you've missed :

    github.com/jeduan/cordova-plugin-facebook4/issues/735

    I will be studying the c3runtime after I get back, to find out the issue and report to Ashley on what is causing the Facebook SDK and c3runtime conflict.

  • Hi dop2000 , sorry for the late reply. As I've announced on the Discord Server, I'm away for a few months from game development because of school works. I will be back Mid-June or Post-June to fix, update and upgrade the plugin collection including the Mobile Facebook.

    Reference : github.com/Scirra/Construct-3-bugs/issues/2457

    What you are experiencing is the Facebook SDK conflict with the C3Runtime. As you've known, it works on C2Runtime. This happened, if I recall correctly, half a year ago. And I managed to patch it by filtering supported Facebook SDKs for the C3Runtime where a conflict wouldn't happen.

    But only a month ago, we ran out of usable SDK versions, I forgot the last one, but once that depreciated, the Facebook SDK completely isn't usable with the C3Runtime anymore.

    I want to deeply investigate the issue, but I would need to ask the Construct Team for support if it is in fact proven to be a conflict with the Facebook SDK and the C3Runtime. Which looks like it as per my initial tests.

    I can focus on investigating this when I get done with all my work, thesis and internship which is by the end of June.

  • gogo959

    Ok, thanks for the answer!

    Do you know if they plan to add this system in construct in the futur?

    This is a very old feature that we never had in Construct 2 or Construct 3. I actually went looking for an answer to this in my early Construct 2 days. But now I'm confident to declare that this tech is not existing currently in Construct 2 or Construct 3.

    Although, coincidentally, I announced 2 days ago on my Construct Master Collection : Community, that I will be creating an addon for this feature, exclusive to mobile for both Construct 2 and Construct 3. The development of the addon will start on post-June, so stay tuned!

    You can visit here to take a look at the upcoming progress.

    Community and To-Do list:

    discordapp.com/invite/eS3HK88

    For more info:

    construct.net/en/forum/construct-3/plugin-sdk-10/construct-master-collection-139046

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Chadori's avatar

Chadori

Member since 10 Oct, 2014

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