That's exactly what I need to do... but I forgot to mention I'm using construct 2
I used the lite tween behavior, and it's not the same... :C
I need to know if it is possible for the red box to move from point A to point B in an arc...I already tried with Sine and I couldn't do it :C
Finally, the event was able to turn out well... thank you so much for your patience :)
I added a Shuffle button to make it automatic.
youtu.be/22Ut3_iXEfs
I fixed the issue of placing a number on the weapons and slots... now it works but not as it should...
When you first swap, 2 weapons are placed on top of each other and there is one space left over. When you move 1, it's now fixed and starts working properly. It's very strange.
youtu.be/VS3vXUd5ln0
drive.google.com/file/d/1_nRoOELNmKFGZI6_QclfhopJwisxZSAh/view
I work with C2, here is a video of the project
youtu.be/Nr5Qi4foCGA
The instances are not visible in the video, I have attached a photo of them.
I did the same thing as the event and it didn't work for me :C
media0.giphy.com/media/v1.Y2lkPTc5MGI3NjExazlvYnIzeDBqN3lraXk2bGhnY3R6b3pqbTRhdjc4YTcwNGtqN213MCZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/BsdZSGY2z9V5GW3re1/giphy.gif
create the object family...put your instance variables and it still doesn't work ;C
I'm using construct 2 because I don't have the paid version of C3.
How do I create that empty space? Is it a blank sub-event? And where do I add it?
It seems easy, but it isn't :v
Thank you very much, my friend. Very grateful.
Develop games in your browser. Powerful, performant & highly capable.
Could you help me create the event so I can swap the positions of the weapons between the red squares?
That is, if I place one weapon on top of another, they swap positions.
I placed three separate objects (gun1-gun2-gun3) and three spaces (space1 - space2 - space3).
I also created three global variables (posx - posy - GUN_ID).
I made it so that when I place a weapon on a square, the system saves its ID and position, but I don't know how to continue. ;C
HERE ARE IMAGES OF WHAT I DID
media2.giphy.com/media/v1.Y2lkPTc5MGI3NjExMzRhMmFudzBiNmRhb2M0ZHhmZWRzc2xqMzlkcTVya3B5N3E3Z3NhcCZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/89D6dIdxs29cQbPjLr/giphy.gif
I don't understand how to get it to show me the damage subtracted from the zombie's HP... I was only able to get it to show me the bullet damage in this case... How should I modify the text?
The bullet has a variable called bullet_damage
Excellent, it worked... but I omitted a detail that I forgot to ask... How do I display a text when the bullet hits the enemy? That is, to show me the damage done to the enemy... I forgot how to do the event :C
Member since 27 May, 2022