insanesnake's Recent Forum Activity

  • AllanR

    well that was a quick solve. thanks a lot! Made it search for a path every X seconds and it works perfectly now

  • So I'm making a tower defence game and added path finding on my monsters. I'm regenerating the path every time a new tower gets build. and this works. sort off. the problem is that some enemies still ignore the tower.

    works as follows, monster is a family

    -new tower build sets bool to true.

    -when bool is true

    -for each monster

    -regenerate obstacle map

    -find path to

    -set bool to false.

    now what I'm guessing is happening is that the first monster to find a new path sets the bool to false. making the other monsters follow their original path.

    any idea on how to fix this?

    Tagged:

  • So I'm having an issue with a certain event.

    I made a mute button

    this works fine in my engine. but completely stops working when uploaded to kong.

  • Is this not just a setting on your phone? My apk goes fullscreen by using that command without a bar

  • Thanks oosyrag, I never thought a single sprite would run into issues. but thanks to the article it makes a lot of sense now. I'll have to think of a different way of doing this.

  • So I've started working on a prototype for a game.

    not that it really matters why, But I needed a massive sprite for this which would simulate the earth so to speak.

    whilst trying to create said sprite. construct crashes.

    So my question is if there is a limit to size, or is it just that I cant use the build in sprite maker to make them?

    were talking 100kx100k pixels here.

  • Nevermind, I'm an idiot who doesn't know how to copy settings from one sprite to another. problem was linear damping was slightly off. resulting in slightly different results

  • Totally agree NetOne, as this is how I calculated it.

    problem seems to be that I don't really know the area. it uses the collision box, but I use the circle collision box from the physics behavior. straightforward method would be that it uses the entire sprite and therefor give a diameter of 18 pixels of the large one and 9 pixels on the smaller one.

    but this does not seem to be the case.

  • I'd use an array. You could store pretty much all data about a monster on a single line and access it easily when in the pokedex.

    Though I'm not really sure ehat you mean with acces this data to play different minigames. Do you want to play them within the pokedex? Or use it as a trigger to send you to a different layout?

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  • I'm trying to make a trajectory view for my golf game. I'm doing this simply by firing smaller balls from the current position of the ball with the same physics calculation for firing.

    hence the problem, this does not give the same result.

    how do I calculate the weight of a circle in construct? The main ball is 18*18, the smaller sprite is 9*9,

    by my math (which is poor) this should result in the bigger ball being just over 4 times larger in size.

    giving the smaller ball this density gets close. but since it is a precision game close isn't good enough.

    anyone with better math skillz then mine who can tell me what I'm doing wrong here?

  • for shake effect to work it needs space to be able to shake. so if your layout is the same size as your viewport it wont shake. same if the viewport is in the corner of the layout. unless you activate unbounded scrolling

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insanesnake

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