TheRealDannyyy's Recent Forum Activity

    IGDev Onlive122

    I really don't want to act like I rule over this topic but could we please stop, I think it's time to stop now.

    I won't complain if people want to use 3D, native support etc. in a joke or in a form of sarcasm but in this case it seems like you guys are serious about it.

    I think the good'ol Q3D is a great example on how 3D in Construct could be, so feel free to check that out.

    What you got in order to develop 3D games in C2:

    The only thing that 3D support in C3 could improve is the editor environment but it's not really required which Q3D proves well.

    Once again feel free to learn the use of that plugin because I doubt that official 3D support would be a lot easier than that.

    How is the new bald hairstyle going, you're rock'in it?

  • Have you tried the more recent 0.18.2 to see if --single-process works?

    My bugreport is still open and there was nothing about it being fixed in the changelog.

    I don't like to install NWjs by myself anyway, I'd rather download Ashley's version here so I won't do any mistakes.

  • I reviewed how easy this would be to do and it looked a bit tricky due to the way the Audio plugin is currently architected. Throwing away the memory could mean the next time it is requested it has to re-request it from the network. That's actually okay for platforms like NW.js, but it would be nice if it could work well even on the web. We're due a stable release soon but in the next beta cycle I'll look in to it again.

    I'm sure that you would make a lot of people (including myself) really happy with implementing this feature, even if it only works for NWjs releases.

  • I know that this bug report is closed, however for people that stumble upon this post for a fix here you go:

    1. Add the "browser" plugin to your project

    2. Add an event "on start of layout" (you might have to use it on a globally included eventsheet)

    3. Add the browser action "execute Javascript" and use the code from below

    4. All right click actions should be blocked from now on

    Code:

    "document.addEventListener('contextmenu', function(e){e.preventDefault();}, false);"[/code:6f8nieiz]
  • I went out of my usual way and directly reported it to the NWjs team. (HERE)

    I hope I've done it correctly and I'd appreciate a star/upvote to get this bug fixed as soon as possible.

    I've also noticed there is a chrome menu appearing when right clicking on a button!

    Scroll down and do the steps as mentioned in my post. (HERE)

  • Ok thanks! And yeah, I should definitely start using windows 10.

    That's up to you, I like Win7 but at some point we all have to upgrate.

  • No, windows 7, and might that be the issue?

    I reverted to nw september version and works fine, so it seems to be just the latest version of it.

    Not sure if that's the case, I just know that since the last "ground-breaking" update released by Microsoft (Anniversary), the drivers got a little messed up and caused a lot of issues for the most users that installed it. Maybe a part of this update was also pushed out for Win7 users, I don't really know since I don't actively update my OS anymore.

    Ashley already did a bug report about this on git, so you might want to wait until the NWjs team takes action and works around the issues with their application.

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  • Are you using Windows 10?

  • --single-process is not an officially supported option, even Google only use it for testing purposes in Chrome. What are you using it for?

    In order to get Steam features like Big Picture to work, without it users reported strange behaviors and even crashes.

    The new 0.18.1 version was supposed to fix the use of the arg, I guess it's still broken.

    Before creating a bug report on their git, I'd like to make sure that it's not just an issue on my end.

  • NW.js 0.18.1 now available: https://www.scirra.com/nwjs

    Great that it's out but their "--single-process" arg is still crashing for me.

    I'm not sure if this is NWjs fault or something from C2 that prevents the single processing method from running.

    Could you perhaps run some tests with that on your end to make sure that it's not just a problem on my end?

    I'd surely appreciate the effort.

  • is there something I can do to increase connecting chance via NAT (like mobiles connect via 4G that uses NAT)?

    what is the solution? is there any way? if yes please help with with giving a refrence link, etc

    You could get a custom ICE server to work and use the action* that is included in the multiplayer plugin.

    It doesn't guarantee a 100% success rate I think but it will improve the connectivity of some NATs.

    However this is pretty advanced stuff and you might have to spend some money in order to host a server.

    You could also try some of THESE free ones but they might not work**, just add the info when using the action.

    Some free public STUN's that are already in use, so >don't< add these ones again:
    { "urls": "stun:stun.l.google.com:19302" },
    { "urls": "stun:stun1.l.google.com:19302" },
    { "urls": "stun:stun2.l.google.com:19302" },
    { "urls": "stun:stun3.l.google.com:19302" },
    { "urls": "stun:stun4.l.google.com:19302" },
    { "urls": "stun:23.21.150.121" }[/code:17zak9p5]
    
    *
    

    > Add ICE server

    Add a custom Interactive Connectivity Establishment (ICE) server used by WebRTC to establish connections between peers. There are a couple of built-in public STUN servers used, but you can also provide your own TURN servers to enable connectivity through certain kinds of NAT. A username and credential can also be optionally provided if the server requires them.

    ** You can use THIS to test them out.

    There won't be 3D.

    4 words, that should make it easier for future quotes.

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TheRealDannyyy

Member since 30 Sep, 2014

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