TheRealDannyyy's Recent Forum Activity

  • Oh the famous savedata corruption, I hope you made a backup to a different folder else you're going to have a bad time.

  • We had a feature request like this already, it was about selecting and deleting/moving multiple objects at once.

    If you insist on Ashley's exact words from the response I could take a few minutes and go through my post history but his response was basically saying that: "There will be no changes made for C2, however he will consider improving this part of the editor within C3".

    So I guess don't get your hopes up for an update and continue with the current working but annoying method.

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  • I sincerely hope that you are right and nothing prevents Scirra to implement this feature. As I said it was requested by many developers in numerous topics and it's also one of my most anticipated features. But I don't want to turn this topic into a "C3 feature request" topic.

    Yep, sorry that I did drift away from the main topic for a bit.

    To provide something usefull, HERE are all the other updates and enhancements that C2 got over the last 3 years.

    Quite a lot of improvements but there is still a lot of room for future performance updates in my opinion.

  • I think it's due to a browser limitation. This has been requested many times and I really hope that this will be a thing in C3. I know that most projects won't need it, but there are some which do. Having a good automatic method to load/unload assets is a great thing, but having more control is always good. I also think that it would attract more developers.

    I honestly doubt that the browser vendors are at fault here, as far as I know other engines which also use HTML5 as their back-end, already have systems for advanced memory management. I'd rather think that this is something related to C2 not being capable of doing it.

    We never really got a set in stone answer for this one I think.

    I believe that Ashley once said something about unloading audio (?) from memory, either way my hopes towards the implementation of a system like this for C2 are pretty low.

    I just wanted to point out that there is nothing wrong with the current system, It's just that some advanced (or mobile) games tend to suffer from performance issues and I think that this might be a good workaround.

  • I think the most of the performance issues could be solved by offering us methods to load/unload assets & layouts at will and not just automatically by the engine itself.

    In my opinion C2's current "dictatorship" with next to no control about the things mentioned above is a big mistake and I really hope, no I count on C3 to finally bring the right changes to this part of the engine.

    Personally this is a key selling point for me and I honestly wouldn't consider purchasing C3, if it doesn't deliver any improvements for this.

    Just as a side note, I think that C2 is currently the only game engine on the market that doesn't offer features like this.

    (Please feel free to correct me if I'm wrong about this.)

    I honestly think that give it a couple of years and the whole native vs html5 dilemma will be redundant.

    Good luck with the competitors that will offer Native and HTML5 export with a visual editor.

    Trust me, HTML5's performance won't be the only thing redundant then (of course this is a reference about Flash).

  • He is back at it again with the quick support, thanks a lot Tom!

  • More a topic for THIS section of the forums. (Maybe a forum "magician" could move it there for you. )

    I agree though, a small update to our profiles would be nice.

    I believe Tom is the right one to call in here for a statement, we'd appreciate a quick and short response for sure!

  • Bumbing this thread. I have heard that Microsoft are concerned about the security infrastructure of Construct. Any comment on that?

    Could you provide a link to your source please, I'm just curious.

    Thanks!

    we just want to know if is 3D or not, so we wont start to think about things that it wont have..

    You're joking right?

    I believe Ashley already responded at least 50 times with something like "No it will not be a 3D engine, despite the '3' in the name".

    I'd sure like to see 3D features like everyone else but if it's not going to happen, it's not going to happen.

    I also don't like that we'll keep on going with HTML5 instead of Native, I guess I just have to accept it and hope for the best.

    i think the problem with people talking about c3 (i include myself there) is that, c3 was announced maybe before reaching a stable build, do we know since when is the scirra team working on C3? because if they started working on it the day they announced it, then we will have to wait 2 more years...

    I promise you that people would've noticed that the updates got cut shorter than usual, so I think it's a good thing that we got to know why.

    To all the news requests, I can only agree with you guys.

    I mean we don't need a whole book about the most recent features that have been added to C3.

    Tweets like: "Hey it was a pain to add * feature for Linux but I finally got it running!", would be enough news for me

    personally and you can't deny that a short tweet like that would cost more than a minute.

  • All bugs go right HERE and will surely be investigated in a few days.

  • [UPDATED] How To: Export To Windows 32bit Only:

    I've decided to update this post and provide a better way to do this without any error messages.

    If you want to export to Windows 32bit only, feel free to do the following:

    • Go to your "NWjsForC2" Source Folder

      (C:\Program Files\NWjsForC2)

    • Completely remove the "linux32" and "linux64" folders
    • Delete the content of the Win64 folder (don't delete the folder itself!)
    • Delete almost everything inside "osx64\Contents" (keep the "Info.plist" file!)
    • Now the packaging process while exporting your game should be a lot quicker.

    There is one downside of the method though, C2 will still create folders and paste your package.nw file inside them. However, those folders don't contain any NW.js source files which brings down the total size by over 200mb. All we can do is hope that C3 will bring noticeable improvements to desktop exporting and provide us a way to select the exporting platform.

    Thanks and HERE is a link to my NW.js roundup, there you can find bugfixing help or learn more about custom features.

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TheRealDannyyy

Member since 30 Sep, 2014

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