mbuckenmeyer90's Recent Forum Activity

  • This seems like some pretty advanced stuff. Thank you for explaining everything so thoroughly. I think I am following along with everything.

    Also, thanks for the tip too, I did know that but had not gotten there yet. I typically used 'when an object falls so far below X=#'. Your condition is probably the better option though.

  • brainwavecreations Everade

    So I appreciate the help and I like the simplicity of the repeating action. Also this event doesn't seem to effect the splotches already created but I don't know why. I was hoping one of you could explain to me why that action (with the arrow next to it) is not changing blood splotches already on the screen.

    Additionally, I thought if I created another sub-event and moved that action down to it and not had it repeating then it would make all the splotches created at a single time to be the same (animation) frame, however that is not the case AND it even changes splotches already on the screen.

    So now I'm really confused, I thought I knew what I had to do but I guess not. :(

  • I'll definitely check out those channels. Big thanks for all your help!

  • I updated my Construct and downloaded your versions. Thanks! It'll take me some time to assess these changes and get the information in my brain, I'm slow.

    At first glance, both these changes seem to work, I prefer the faster speed in Everade's, but I was wondering if it's possible to make it so that the blood spatters just created that hit the screen are of the same (animation) frame.

    In other words, if the enemy is destroyed and three splatters are created, can we make sure they look the same.

    (In my mind, I figure that way if the blood sprayed then all the blood would look like it sprayed instead of a spray and a glob/blob.)

  • Wow, the two of you blew up my forum lol I wasn't expecting so much information. Ok, hopefully, I don't miss anything in my reply.

    Everade unfortunately either I missed my opportunity or something is wrong but your link " file.io/1GAweOvsidUZ " says the file was deleted, but I probably wouldn't be able to open it anyway since I don't have a paid version of Construct. Also, I don't know how to set up a repeat/loop (yet). And I can't make families in the free version of Construct so I am attempting to do as much as I can before I decide (if ever) to get the subscription. But thanks for explaining "floor" and "ceil" that is good information to know.

    brainwavecreations I would appreciate it if you could let me know of some good Youtube channels/creators for Construct. I did look once real quick but all I saw were creators for Unity.

    Also, I can't remember at the moment and am not currently looking at the game but I know I originally added the "on left mouse released" bits because before doing so I was getting some unwanted results, and adding that condition seemed to fix it.

    Additionally, I can't open your file from " drive.google.com/file/d/16bbrbUHGS_Y7h4vynk0w13jvQox9xhrI/view " it says you have a newer version than what I have but that's probably from what I had mentioned earlier in this response, that I don't have the subscription.

    I wouldn't mind seeing more screenshots if possible though, that helps me out alot, and then I'd see what I can manage with the free version.

    Welp, I think that's all my key points.

    Thanks for the help!

  • drive.google.com/file/d/1VPNCNiDuohwlpNDqsROHPypQflLrnQj9/view

    Is this what you need to view it?

  • I have a google account but only used Google drive once long ago, not sure how it works.

  • I would share a .c3p file but I have no idea how to do that :(

  • So it is kind of working now. I set up Sprite2 (blood splatters) with an animation/ So when I destroy Sprite1, the blood splatters hit the screen. But, if I destroy the next Sprite1 (enemy) before the blood splatters fall below the screen or fade away, then the blood splatter that's already on the screen change too.

    This is because I have the animation selected when I destroy the enemy. Is there a way I can tell it to ignore the blood splatters already on the screen?

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  • So lets say I have Sprite1 gets destroyed, and when it's destroyed I want Sprite2 to spawn/be created (randomly across the screen and with a random number of copies IE 1-5 copies)

    I was thinking something like:

    Creating a Global Variable=0

    On Start of Layout - Set GV random(1,5)

    - create Sprite1

    Sprite1 on Destroyed -

    Sub> System GV=# -System create Sprite2 at random(X,X);random(Y,Y)

  • Here is an example of what I have got so far

  • Oh! I thought the objects at the top were closer to the front? I think that is how I've been working this whole time and just now had an issue.

    Thanks a bunch! I didn't even think to use a constant action (every tick) to rearrange the objects.

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mbuckenmeyer90

Member since 27 Apr, 2022

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