Thanks bunchos for trying to help me, you are God among men! And I am sorry for how confusing this has been, my brain is getting scrambled. I did post a comment on the other forum first, FYI. Also, I should mention that the more I work on my game the more my game has been evolving/changing and that's why I have been asking a bunch of different questions.
I think I have an analogy to simplify my current task. We can say Sprite1 is an enemy and Sprite2 is a blood splatter. I'm currently trying to figure out a the simplest way I can have Sprite1/enemy get destroyed and then create about 1-5 copies of Sprite2, randomly across the screen (like it splashed onto the screen)
So, IE. I would be letting the game decide whether it's just 1 copy of Sprite2 spawned in the top left of the screen OR maybe there's one in the middle bottom and one in the top right.
(I was also considering adding different versions of blood splatters, But I wasn't sure if I should give Sprite2 an animation with No Loop or if I should make more sprites IE. Sprite3, Sprite4, Sprite5.)