Moot's Recent Forum Activity

  • I asked if they would add swipe gestures to the built in touch behaviors, and I think that would work great for this, but they ignored my questions about it. Even made a thread asking about it before the suggestion system was created. No Answer.

    Seems like a no-brainer to me, since most people now browse the web on mobile devices like phones and tablets. Even PC's have touch screens. I would think that a company that has so much invested into the future of the web, would see that, and would already have these features built in to make it easier for all of us.

    I want to add (after TrollHunter's deleted comment) that I don't post criticism because I like to argue. I post here because I want people to change my mind. I want to discuss these issues with reasonable minded people who might have a better perspective on it. And by reasonable, I mean people that can see both sides of an issue. Not someone who is who is obviously trolling and has a vendetta against Scirra. We are not on the same side.

  • I'm going to be honest, I never even tried to use the multiplayer feature because I was told from the beginning it would be too difficult for most people to use. I doubt I'm the only one. I'm sure there are plenty of people who didn't even try it because they didn't want the headaches.

    There's got to be a way to make multiplayer easier for people. Problems don't get fixed by saying it's "too difficult." Everything is impossible until someone proves it isn't. If multiplayer was easier, then more people would definitely use it. And even if they don't, multiple players games made with C3 will be impressive and still a great selling point. Improvements really should be made to it.

  • Is there an easy way to use 8 Direction behaviors with Mobile devices? For example, swiping left causing the 8 Direction to behave as if a left arrow were pressed.

    There's not an easy way until a built in behavior for this is supported in C3. Here's a tutorial that should help you make controls for touch screens.

    https://www.scirra.com/tutorials/398/to ... ers/page-1

    There are other tutorials too and examples in the "How to" forum. I'm not sure which one I linked to, but one of them allows you create the dpad anywhere the user first touches. I think that is the best option.

    After testing and playing around with C3, here is my second impression.

    I work on a Celeron N3050 (8GB ram, 850gb SSD and Intel graphics) laptop with Linux Mint, and Construct 3 feels laggy to me.

    C3 feels laggy on my iMac too, but I couldn't tell if it's because Mac gets limited support for Chrome or if it's just C3 itself. I don't normally run web apps in Chrome, so I don't know. I know my Mac specs far exceed the requirements though.

    I'm still trying to overcome my disappointment with C3's reliance on Chrome. When it was announced years ago that C3 would be cross platform and run on a Mac, this is not what I expected. It doesn't really solve the problem, because Chrome is the problem. It's like being promised a new car, but when you get it, it has square wheels and you can't ever change them. Sure you can drive it, but it will be a slow and bumpy ride.

    There are a ton of great things I like about C3 too, so it's not all negative, but user experience isn't great for Mac users, and it always comes back to Chrome for me. The desktop version was promised, so I wonder if it will fix the issue of relying solely on Chrome, or will it come with it's own set of limitations?

  • I'm torn between C2 and C3 even more now. It sounds like developing a game that works well in Safari is going to be a huge chore. Considering that most of the web is accessed by mobile devices these days, ignoring iPhone/iPad users is a mistake I think.

    Ashley, by support for C2, do you mean just bug fixes, or adapting it for the web as the web changes?

  • How long before we can preview our games in browsers other than Chrome? Will that feature be available in the desktop version of C3?

  • I thought it was pronounced Sky-rah... (Like in the sky is the limit)

    I'm still a little bit skeptical about C3 being right for me, but the latest blog post has me hopeful. I'm probably going to subscribe for the first year and see how it goes. I think I'll be happier when the desktop version comes out.

    The tone around here does seem to have changed. I've been critical of C3 recently, but I like to think I'm open minded and reasonable. Some people can't be reasoned with. It doesn't seem they would be happy with any answer they got.

    So far I'm very impressed how quickly the bugs are getting fixed in C3. I forgot how good that felt. It feels like we'll get the support we need to enable us to build the games we want to make.

    (Still hate Chrome.)

  • tunepunk Worked like a charm. Thank you!

    Maybe now I can trick my mind into thinking I'm not using Chrome... probably not.

    To change the icon to C3 icon you can use this Method.

    https://support.apple.com/kb/PH19073?locale=en_US/

    For changing the icon in macOS Sierra, it's a bit different.

    https://support.apple.com/kb/PH25383?lo ... cale=en_US

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  • I think some people need to get over the fact that C2 is NOT gamemaker and it is NOT Unity or Unreal.

    Ding! Confrontational comment detected.

    Have you tried doing a hard refresh, clearing cache in https://editor.construct.net? That should do it... We're working on improving this as the caching/update is a little bit buggy.

    Alternatively, a direct link:

    https://editor.construct.net/r15/

    Great, thanks!

    Ashley Tom anyone

    How do I test R15? Every time I load C3, I get R12. I thought I read it was suppose to update automatically, but then again, I'm using Chrome on a Mac.

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Moot

Member since 23 Sep, 2014

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