truefalcon's Recent Forum Activity

  • I am also glad that i ditched game maker...

  • I have simply allowed physics into my game, yes they work

    My head pounding issues however do they taunt me are the following:

    • i can set up levels
    • i can set up a level select(to some extent)
    • i cannot get the player to go forward between maps of levels like worlds(or packaged boxes in cut the rope experiments)
    • i cannot get the player to jump between and replay finished and unlocked levels and worlds that have 50 stages unlocked in each one
    • there will be 10 worlds and 50 levels in each one in my game
    • i don't want to run into a resource overload so i am using 250 objects and 24 sounds and 10 sound tracks in my game(feed the alien pizza)
    • yes i can do the main menu and other things by myself such as a timer for stages
    • yes i am well aware that this game has been on production for months now but only because of these things i have overlooked as to how i solve these pesky problems
  • oh boy please, please, please lead me to a example video on how to make a rpg i really need this so bad...

  • it looks superb

  • most programs and engines that are similar to construct 2 use ds grids and ds stacks and ds lists to find formations of objects, but i find them annoying and tedious and difficult to understand just as you do, if there were a simpler way i am sure everyone here would love to know

  • Just how much do you intend to sell this asset for, ludei: by the way great work.

  • I totally agree this would make it worth the $155.99 i would buy it in a heartbeat if it has this feature.

    Oh even better would improve this is a grid mode to see where and what your drawing in the frame the grid mode could be toggled on and off.

  • Is $151.99 just a temporary personal edition license? Or permanent because it used to be $145.99 but I can understand if the price must go up...

  • Actually it's already possible, the fact is however you will need personal edition or business edition in order to use those behaviors which already exist...

  • well thanks for all the help guys but i found out the solution myself, but i just can not believe it was so simple, just using physics and applying force at a impulse well just thanks so much everyone i will show you a demo of what i have so far... so if a moderator would kindly lock this topic at the creator's request which i am doing right now... please and thank you and everyone here have a nice day.

  • truefalcon That's the sprit good and thank you

    Your welcome

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  • Ok I am sorry won't happen again

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truefalcon

Member since 19 Sep, 2014

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