So basically, I'm trying to make a 3D Horror Game (but not heavily 3d). One of the major issues I'm running into is that when I make a 3D shape transparent, it cuts through the fog and basically nullifies the fog. I'm trying to find alternate solutions, but I'm not sure what to do. Is there a way to make it not cut through the fog effect? Or maybe is it possible to rotate/angle a 2D sprite into 3d?
I'm well aware Construct 3 is not meant for 3D, but this game isn't super heavily 3D. It's mostly 3D shapes making up the rooms, and 2D objects that are used to interact and such.