Blue_Drakon's Forum Posts

  • 5 posts
  • Sorry for not following up, but I figured everything out!

    I used a simple sprite for the bar, and each animation makes it go down one segment. I also got down the stamina mechanic, thanks for the help!

  • So basically, I'm trying to make a 3D Horror Game (but not heavily 3d). One of the major issues I'm running into is that when I make a 3D shape transparent, it cuts through the fog and basically nullifies the fog. I'm trying to find alternate solutions, but I'm not sure what to do. Is there a way to make it not cut through the fog effect? Or maybe is it possible to rotate/angle a 2D sprite into 3d?

    I'm well aware Construct 3 is not meant for 3D, but this game isn't super heavily 3D. It's mostly 3D shapes making up the rooms, and 2D objects that are used to interact and such.

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  • Alright, looking at the debug layout, the variable system works fine. I just need to figure out how to make the cooldown boolean affect player speed.

    Also, do you have an idea of how to make an HUD stamina bar?

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  • I looked at the example you made for a while and I tried it, but it still doesn't work for me. I'm sure it works, I'm probably just doing something wrong. When I press L-Shift (and I even tried L-Alt) it just makes me walk forward at the normal speed instead of the run speed. I don't know why it does this. Do you need me to send the project file?

  • So, I'm trying to make a stamina system in my game, where you press shift and you begin to run. It works when I press shift, however, it won't return to normal when I release it and I'm not even sure the stamina variable works either. I seem to return to my normal speed for a brief moment when I release the key, only to be sent back to the running speed continuously.

    I'm also trying to figure out how to make a HUD Stamina Bar, but I'm not sure how to do it.

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  • 5 posts