God exist's Recent Forum Activity

  • Thanks for the quick reply.

    Works fine. thank you.

    I'm not good at English, so I chose the present continuous tense. like "Touching".

    "touched" looked like the past tense for me.

    sorry my English.

  • (written with translator)

    (The character is for testing purposes only and I downloaded it from the internet.I do not own the copyright.)

    (platform : no difference whether it was set to the default controller or not.)

    I tried the code you suggested.

    The animation changes are fine.

    I've slightly modified the code you gave me to make the character move.

    I don't know if I did well.

    ㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡ

    ( 1 )

    always it moves at the "run" speed and not at the "walk" speed.

    And the animation only played "run".

    Touch it once or tap it twice hold.

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    ( 2 )

    The animation changes well. but don't go forward

    ㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡ

    # That sprite is the controller that will be displayed on mobile.

    # So ( 1 ) should work normally.

    ㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡ

    I don't know much, so please understand.

    I'd appreciate it if you could tell me what to fix. please help.

  • (written with translator)

    It sounds simple, but I can't figure out how to do it. please help.

    ㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡ

    one touch (A) + keep touch / (C) move forward (speed 100)

    ㅡ play "walk" animation

    quick touch twice (A) + keep last touch / (C) move forward (speed 200)

    ㅡ play "run" animation

    ㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡ

    I solved the first one, but it doesn't run after tapping twice. If I tap twice, it briefly changes to a running motion animation, but if I hold down on the last touch it goes back to the idle animation state and doesn't move forward either.

    I would appreciate it if you could tell me how to make this possible.

  • (write with translator)

    I have a question. please help

    When the (V) key is held down and the (W) animation is played, the 10-timer starts.

    ㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡ

    (V) key is hold down

    (w) Animation is playing...

    10 Setting timer running...

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    (C) animation only plays when the (A) key is pressed at exactly 10 seconds.

    ( ..now (V) key holding down )

    If it is not pressed, nothing works and the (w) animation is repeated.

    please let me know.

    <info pic>

  • It wasn't because of the release. It's fine now. thank you.

  • Sorry for the late reply as I'm testing this and other things.

    I am an animator. So I'm very confused about how to control the sprite animation when setting up the character.

    In the past, when dealing with Flash, it was very easy, but when it was published, it was too heavy and made the cpu very hard.

    Constructs, on the other hand, light, well-optimized for publishing, and support for a variety of popular formats. but, it is a bit inconvenient for animators.

    Frame control is the most important thing for animators, but it is not a very convenient condition. It's something I have to overcome and I'm probably going to get a lot of questions about it here.

    Can I ask you a related question?

    Could it be possible to set the platform as the default control and call another animation from the sprite animation frame I want?

    I've seen a lot of videos, but there's no video about this.

    please let me know.

    ㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡ

    to code answer

    I tested the code and it works fine for a single object, but every tick option in the system affects other actions. Can this be applied only to the sprite shown in the picture above?

  • (Written by translator)

    I'm curious about the increase or decrease of " move forward pixels. ".

    Is it possible to set it to increment from the first 1 to less than 10 pixels when the key is held down?

    i want to know please help.

  • Sorry for the late reply.

    After many testing until late yesterday, I reduced the problem by adding one more key is down condition. But there are still unresolved problems.

    And when I checked the code you suggested, the 2 second delay problem disappeared. And by adding a release condition at the bottom, the idle animation problem was also solved.

    ㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡ

    Here is an unresolved problem.

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    • Press the → key : (AnTo_1)Animation is played from frame 1 to frame 4. (ok fine)

    but, Is it possible to disable the → key or all keys while (AnTo_1)animation is playing?

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    If i continue to holding down the → key, the (An1) animation will play until the last frame,

    (ok fine)

    then stop and go back to frame 1 after 2 seconds. If i don't release the → key, play after 2 seconds and repeat after 2 seconds. over and over again.

    I want to give a delay of 2 seconds only when changing from (AnTo_1)animation to (An1) animation.

    When repeating, I want (An1) animation

    to repeat without a delay of 2 seconds.

    ㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡ

    When I short press the A key, the (AnTo_1) animation plays once from frame 1 to frame 4, stops at the last frame. (ok fine)

    but, Is it possible to change to an (idle) animation after playing to the last frame?

    also the same, is it possible to change to an (idle) animation after the last frame of the (AnTo_1) animation has finished playing?

    ㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡ

    Thank you both so much.

    The rest of the problem will be asked after testing.

    God will be pleased to see you both.

    thank you.

  • I don't have an account.

    I'm really sorry, but I think here is enough,can I ask for an answer here?

  • It has a few problems but It worked fine.

    really thank you.

    As a reference to your answer, I added an event. Everything is fine, but there is a few problems.

    here

    • Press the → key : (AnTo_1)Animation is played from frame 1 to frame 4. (ok fine)

    but, Is it possible to disable the → key or all keys while (AnTo_1)animation is playing?

    ㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡ

    • If i continue to holding down the → key, the (An1) animation will play until the last frame,

    (ok fine)

    then stop and go back to frame 1 after 2 seconds. If i don't release the → key, play after 2 seconds and repeat after 2 seconds. over and over again.

    I want to give a delay of 2 seconds only when changing from (AnTo_1)animation to (An1) animation.

    When repeating, I want (An1) animation

    to repeat without a delay of 2 seconds.

    ㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡ

    • When I short press the A key, the (AnTo_1) animation plays once from frame 1 to frame 4, stops at the last frame. (ok fine)

    but, Is it possible to change to an (idle) animation after playing to the last frame?

    also the same, is it possible to change to an (idle) animation after the last frame of the (AnTo_1) animation has finished playing?

    ㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡ

    Sorry for the late reply. It took a while to make and test several changes.

    Character setting is important, but it's hard for me because im a beginner. Your answer is very helpful. I would really appreciate it if you could let me know.

  • is this right?

    It only moves by 2 pixels and all animations don't work.

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  • This is a prototype and I will insert a character into C later. It's just a moving action.

    When I press a key, it performs a basic action, but if I keep holding down the key without releasing, a special action is performed.

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God exist

Member since 1 Mar, 2022

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