Sorry for the late reply as I'm testing this and other things.
I am an animator. So I'm very confused about how to control the sprite animation when setting up the character.
In the past, when dealing with Flash, it was very easy, but when it was published, it was too heavy and made the cpu very hard.
Constructs, on the other hand, light, well-optimized for publishing, and support for a variety of popular formats. but, it is a bit inconvenient for animators.
Frame control is the most important thing for animators, but it is not a very convenient condition. It's something I have to overcome and I'm probably going to get a lot of questions about it here.
Can I ask you a related question?
Could it be possible to set the platform as the default control and call another animation from the sprite animation frame I want?
I've seen a lot of videos, but there's no video about this.
please let me know.
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to code answer
I tested the code and it works fine for a single object, but every tick option in the system affects other actions. Can this be applied only to the sprite shown in the picture above?