Altermattego's Recent Forum Activity

  • Ok so .c3p link below on One Drive, i've recreated the issue from my project.

    I am using families to create a group behavior to wander around randomly. I have instance variables set up to identify the state (idle/walk) and the direction of the base sprite.

    The issue i've hit is that all the animations for that family are in sync (all face left/right at the same time).

    is there a way around this? for the instance to be different to the unique id or something? but a way to generalize is so that i don't have to program every single sprite?

    1drv.ms/u/s!ArPmy3wHxvqIhQdwiLIhV0sg5jgQ

  • even better. thank you. not sure how to mark this query as solved. but yeah all works well now thank you

  • You are amazing. thanks a million. all is working, i new it had to be something so simple that i stuffed up.

    Player Sprite behaviour is now only 'Pin" to the Direction Box Sprite

    Direction Box Sprite has 'solid' + 'scroll to' + '8 direction'

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  • Hi all, I've spent about 14 hours on forums and YouTube unable to find the issue resolution. I have also recreated my project from scratch (link below) and the issue started on the new project a few minutes in and deleting any recent changes did not reverse the issue.

    Player was colliding correctly with other solids such as trees, houses, solid tilemap etc. now every solid the player hits I see a visual glitch (like a stutter) and walk right through all other solids.

    Solids enabled, collisions enabled, it was working perfectly, then just bugged out.

    I thought it may have been the sort ZOrder based on the solid origin points but i deleted it with no resolution.

    .c3p file added to OneDrive if anyone can have a look i would be forever grateful.

    1drv.ms/u/s!ArPmy3wHxvqIhQSQ2YjNeUVBJRsk

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Altermattego

Member since 26 Jan, 2022

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