Ok so .c3p link below on One Drive, i've recreated the issue from my project.
I am using families to create a group behavior to wander around randomly. I have instance variables set up to identify the state (idle/walk) and the direction of the base sprite.
The issue i've hit is that all the animations for that family are in sync (all face left/right at the same time).
is there a way around this? for the instance to be different to the unique id or something? but a way to generalize is so that i don't have to program every single sprite?
1drv.ms/u/s!ArPmy3wHxvqIhQdwiLIhV0sg5jgQ