technic's Recent Forum Activity

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  • Hello Construct forums,

    I was wondering, how do you make a party following system like in most 2D RPGS?

    I was trying to do this using pathfinding and events that have the NPC follow the player via checking positioning, but I found that it was extremely easy to get the NPC stuck behind a wall. Is there a more efficient way of doing this?

    Tagged:

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  • Yes, this bug does occur when you click the button with the mouse.

    I've opened the debug layout and it seems as if the engine is completely ignoring the Stamina value when the button is spammed + is also not checking if the player has the "Punching" value set.

    This is weird, because this issue is not present when you spam Q on the keyboard or X on a controller, despite the code basically being the same.

  • "On Touch" has the exact same result

  • My problem is either incredibly simple or complex.

    I have discovered a weird input lag that applies to touch controls.

    In my game, the player can either press the Q key if on PC, or tap a button if on mobile, and if the player's stamina is 100, this action sets off a "punch" variable which temporarily sets the player's animation and movement to be punching.

    The problem is, on specifically mobile, the player is able to spam the button, and the game waits to set their stamina to 0. This problem does not exist with keyboard controls. It is pretty game-breaking, so any help is appreciated.

    Heres a video of someone doing the glitch:

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    Heres my code:

    Tagged:

  • A simple solution is to give the bullets a variable that tracks who shot which one. Then make it so whenever a bullet collision occurs, it checks who shot the bullet, and only if it is not the player's bullet it kills them.

  • Hello Construct forums,

    I have been making a game in which enemies carry weapons, and I have stumbled across a bit of an issue.

    I have tried making code which spawns in a weapon for each enemy, assigns the object a variable which contains the UID of the enemy, and then locates and pins the object to said UID, but it doesn't seem to work.

    Any help would be appreciated.

    Tagged:

  • Hello Construct forums! I have another question:

    How do I check if two objects are actively colliding?

    I have an RPG game where the player can walk up to objects and press a key to interact with them. The issue is, the game must check if the player is actively next to/colliding with an object in order for this to work. This already seems to work with non-solid objects, but with solids, I cannot check if the player is actively next to them without using an additional overlapping tile sprite. Is there a more efficient way of doing this?

  • I have another simple question to ask (I hope someone answers this time).

    I am making a game where NPCS have a chat icon that moves when they talk. I am making it as to where their chat icon stops moving when the NPC talk noise stops playing. I need to figure out how to check if the animation HASN'T stopped yet in order to allow the animation to play whilst the sound is playing without being stuck on the first frame. Is there any way to make an "is any animation currently playing" block in order to prevent the animation from freezing?

  • I have an extremely stupid and simple question to ask.

    I'm making a retro-style rpg game with NES-like graphics, and I am also

    trying to replicate the NES's color palette. I have been trying to find out

    how many 'color levels' the NES had but I cannot find an exact answer. What

    'color levels' setting should I set this effect to for NES graphics?

  • If it keeps displaying an older version, try clearing cache.

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technic

Member since 10 Jan, 2022

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