Hello Construct forums! I have another question:
How do I check if two objects are actively colliding?
I have an RPG game where the player can walk up to objects and press a key to interact with them. The issue is, the game must check if the player is actively next to/colliding with an object in order for this to work. This already seems to work with non-solid objects, but with solids, I cannot check if the player is actively next to them without using an additional overlapping tile sprite. Is there a more efficient way of doing this?