technic's Recent Forum Activity

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  • Can confirm this, had the same thing happen today.

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  • I've encountered this enough times that I thought it was already a well-known thing...

  • Honestly, I just want to draw attention to something that's been bugging me for a long time with C3.

    At random, when I am working in the animations editor, it will completely scramble the frames of my animation. I want to know, is this a known bug? Has there been any attempt to fix this before? I find this to be absolutely infuriating because I will be working on new animations and halfway through all my progress will just get destroyed by this annoying glitch. I have encountered this bug myself in various browsers, and some of my friends who've helped me with my projects also have had this happen to their animations.

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  • Hello, C3 Forums.

    Yes, I know what delta time is, but I doubt that could fix this;

    I noticed that some behaviors, like Sine, act differently depending on your refresh rate. I was curious if anyone has found a way to get past this.

    Thanks.

    Tagged:

  • Hello Construct Forums,

    In my game, when the player dies, they have the option to restart the level. I used the save/load feature for autosaving during a level. However, upon doing this, enemies still follow the player from across the level before even encountering the player. I have tried to fix this by using "On load complete" and "Clear obstacles," but this seems to have no effect. I should also make it clear that enemies do not follow the player from across the map when the level is first loaded. How can I fix this?

    Tagged:

  • Error happens whenever I click a Google search result for C3

  • Ray ID:

    76c9b30acf1762fc

  • Hi C3 forums,

    When I run my playable demo, it's just a black screen with this in the console window:

    Uncaught (in promise)

    error { target: script, isTrusted: true, srcElement: script, eventPhase: 0, bubbles: false, cancelable: false, returnValue: true, defaultPrevented: false, composed: false, timeStamp: 159, … }

    What does this mean?

  • In the editor you can select an animation for each sprite by left clicking on them and going into the properties section. Though, an easier alternative is to just do what lionz said and assign the enemies to a family so the code applies to all of them.

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technic

Member since 10 Jan, 2022

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