So the solution is to use the mouse object and a sprite and recreate the button behavior (changing sprite animation on Cursor is over)?
Yes, I use normal button. I tried the plugin button and it has the same behavior.
Thanks for the link, I will definitively use the button plugin instead the normal one.
Use a text object, create an instance variable to keep the user ID. You could also declare your text object global and use it in all your layouts.
Look at this post that talk about this technique: http://www.scirra.com/forum/viewtopic.php?f=146&t=150185
Look at what is happening to my buttons when I scroll my screen:
What can I do to make my buttons scroll out of the screen without deformation?
Use a global Text variable to keep your name:
Try this:
Use one global variable by task to keep track if it is completed or no and animate your sprite/buttons with the status of those variables.
You could try something like this:
Rotate your turret image by 180 degrees with the Image Editor.
You must declare your Score Textbox global.
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The problem is with this event:
At every loop of the program, you create 3 <SpawnIcon>.
Member since 7 Sep, 2014