Thanks, it works:
Could you help me to understand how Construct2 manage the sequence of operations. I don't understand why after I destroyed the sprite, the count is still 1 during the Start of Layout sequence and is 0 after I refreshed it Every Tick.
Check this example:
http://www.dropbox.com/s/ng2z6h7hmp5tcp9/FadeInFadeOut_Cavern.capx
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Put your ground and wheel sprites in a different layer with parallax at 100.
Look at this capx: Link
You could try the MoveTo plug-in from RexRainbox:
http://c2rexplugins.weebly.com/rex_moveto.html
Example
You must have something else in your program because it works for me.
Link
With the XML template in Construct2, I try to display the price of the book. When I use XML.NumberValue, I lost the decimal part of the number.
I know I can use the XML.StringValue but I think it's a nonsense.
When I use the <Run Layout> button to test my game, the <Starting Preview> take 30 seconds. I wonder how I can find out why it's so long to compile the game. Is there a way to show what the program is doing (on screen or a log file)?
Take a look on Reddit:
http://www.reddit.com/r/gameideas
Check example:
https://www.scirra.com/tutorials/1167/layertocanvascanvastolayer-example
Since there is no way to declare a Data Structure to group the variables in Construct 2, I use objects (text), declare them Global and add the instance variables that I need. What do you think about using this technique?
That worked! Thanks.
Member since 7 Sep, 2014