Add the Physics Behavior to your plane and apply Force:
You could add some logic on the iForce variable when you are applying force.
You must load your <Object Repo> layout before using global objects defined on it.
Create an event sheets and do this:
From the Construct2 manual about Global Object:
Try to be more specifics on what you need.
You could do something like this:
I had this problem with my Posts earlier this week, I send an email to support and they whitelisted me.
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This is completely useless but a little artistry.
http://phimaka.com/games/ParticlesFiesta/
Let me know if you have some ideas of other effects.
Thanks, that's what I need.
I want my sprite walking along this path: 1-2-3-4-3-2-1-2-3-4 etc ...
Do you have a good idea on how to efficiently do this?
If you could use Sprites instead of TiledBackground, you could try to change the frame of the Sprite.
https://www.dropbox.com/s/yr87idbhvro9jdb/FadeInFadeOut_CavernV3.capx
Put your score in another layer with parallax at 0,0
https://www.dropbox.com/s/5usgewexrqiui7u/DoodleJumpV2.capx
Very well. One advice, add the possibility to automatically increase/decrease a value by maintaining the mouse button down.
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Try this one:
https://www.dropbox.com/s/56xd8hkcbtz8z19/FadeInFadeOut_CavernV2.capx
Member since 7 Sep, 2014