Since there is no way to declare a Data Structure to group the variables in Construct 2, I use objects (text), declare them Global and add the instance variables that I need. What do you think about using this technique?
It shouldn't be a problem to do it that way, but you could use an Array object (and write down what each array position is used for) or use the Dictionary object which allows you to name the variables (add them by events on the first layout, then change their values/read them like normal variables.
phimaka
That's what I also do. I used to use JayJay suggestion, but now I only use that method when I want persistent dad.
I do it exactly that way as well .
There are some 3rd plugins for data structure, like this one.
If it's a large data set, and performance is an issue, I like to use a four dimensional octree, with a recursive scalar index for the first couple of levels.
Otherwise, I just use global vars.
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If it's a large data set, and performance is an issue, I like to use a four dimensional octree, with a recursive scalar index for the first couple of levels. Otherwise, I just use global vars.
If you're not using lambda calculus for your boss FSM and a kalman filter to determine the player's ability then I'm not interested....
Probably!
> If it's a large data set, and performance is an issue, I like to use a four dimensional octree, with a recursive scalar index for the first couple of levels. > > Otherwise, I just use global vars. > > > If you're not using lambda calculus for your boss FSM and a kalman filter to determine the player's ability then I'm not interested.... Probably!
> If it's a large data set, and performance is an issue, I like to use a four dimensional octree, with a recursive scalar index for the first couple of levels.
>
> Otherwise, I just use global vars.
Yeah it almost goes without saying